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Sorda

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  1. Sorda

    3DCoat 4.8 BETA testing thread

    no reaction then i send message on this email.
  2. Sorda

    3DCoat 4.8 BETA testing thread

    At different people, on different systems, on version .16-.18 - does not work. At 15, it works ALWAYS. A bug? It's just really listened to the stupid man.
  3. Sorda

    3DCoat 4.8 BETA testing thread

    But it .... suck (sorry). It is so stupid.
  4. Sorda

    3DCoat 4.8 BETA testing thread

    In the tube-array tool, why in the .15 version I can see real-time changes to extrusion settings, profile rotation, and so on, and in .18 only through the "Apply Curve" button? What is that for ..? You repair one, break another, step forward, two back. Who tells you such bad decisions that you enter them, and it only gets worse?
  5. Sorda

    New Curves Beta

    And why in the .15 version I can see real-time changes to extrusion settings, profile rotation, and so on, and in .18 only through the "Apply Curve" button? What is that for ..?
  6. Sorda

    New Curves Beta

    I will write brazenly right here. Finally, add the ability to edit the scale of curve points with a hotkey, rather than a boring mouse size transfer. I'm not interested in adjusting the size of the mouse to the size of this section of the curve each time, while the spline is rarely symmetrical with respect to the center of the brush.
  7. Sorda

    Splines Bug

    I'm tired of explaining that with splines created in the retopology room, and when working with a Tube / Array with these splines, you can subdivide the mesh along the curve on the fly, and there are no such bugs that I photographed above. I do not need to go every time to the room of retopology to perform this simple operation. This is a bug, and it needs to be fixed. I have already tried all these tips, they do not help. It's like drinking an aspirin with a severed head. And I need to import the spline mesh that I need into the retopology room, and from there already into splines - I also tried it - and it also does not work. Once again, before I get disappointed finally in the technical support of the program and in the program itself - you used the spline that I sent, with the Tube / Array tool, and tried to subdivide the layer, the same button you recommended to me, and you saw what comes with a mesh? I write once again, already in the fourth, that it was absolutely clear. With splines created from the cropped cube, which is quite long, considering that the cursor can not remove the edges except by the will of the gods from old galaxies, because although the cursor hits the edges, it removes adjacent edges or does not delete them at all splines, the mesh along the curve is subdivided adequately and correctly. With exactly the same mesh, but imported from maya, blender - problems begin.
  8. Sorda

    Splines Bug

    Have you tried the spline that I sent?
  9. Sorda

    Splines Bug

    And I wrote this in the first post.
  10. Sorda

    Splines Bug

    I'm using this button that you specified. And it is option who issues such a bug. However, splines created from the room of retopology, in which it is terribly inconvenient to work, do not cause such problems.
  11. Sorda

    Splines Bug

    Splines made not in the 3d coat, although in the burned format, can not work properly in the program. It's disgusting. The problem and screenshot to it, I described above. Do something. Splines in subdivision begin to round at the edges. Just try use this spline and subdiv it. cubetry.mtl cubetry.obj
  12. Sorda

    Splines Bug

    I'm using a spline with the Tube / Array tool. If you do not use the mesh subdivision, everything is ok, if you subdivide it, these bugs appear.
  13. Sorda

    Splines Bug

    I created my spline in Blender and got this here when trying to increase the resolution of the mesh in surface mode. The edges of the mesh are even, how to deal with it, if there is not such a problem from the room of retopology (creating something there I find extremely uncomfortable)?
  14. Sorda

    Add Reference Images

    How do you imagine that? Unfortunately, in 3d coats such simple things are not yet developed, and switching between several images will not work.
  15. Oh no, just see how the curves work in Blender. There you can create a profile of any shape with a curve, and already this profile can be started along the desired curve. Everything is interactive, changing on the fly. You want a square profile, you want a round one, whatever you like, and at the same time there are changes. The movie about creating alpha from the model is the decade before, when we were just learning to create films like Godzilla. Poking in an uncomfortable way (namely the creation of a profile), supposedly it is, use it - this is not something that will attract new users to the 3D coat. But if the developers are simply LAZER, so tell me, and I will lag behind this question, forget about the 3d coat and I will use alternative products. Because I asked about creating alpha profiles directly from the editor of curve brushes, I wrote about three months ago, the only answer I received was just now. I'm sorry if I seemed rude to you. But it seems that only in this way something is shifted for the better. This RELEASE video relates to what I wrote about alpha textures, but it shows the advantage of creating a profile for a curve - from another curve. The plinth (or anything else) from this clip can be changed interactively. I can try a bunch of options right on the fly, without a tedious and NON-EXTREME export model, when I move this or that chamfer, or groove, a couple of centimeters to the side.
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