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Everything posted by Wasili
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Can I snap a measure to points? http://take.ms/EONaW
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I would just understand how the program chooses which side will bake. There are two sides, but the wrong side is baked )
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I think I understood how this can be done. Is there any chance to take a unwrap from below and put it on top? If I can do this then after the application all this should be baked as needed http://take.ms/lmGHh
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When I do my mesh, I often have yellow ribs on some polygons. I do not understand why they appear and how to remove them http://take.ms/3gAM4
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Is there any way to choose the other side of retopology for baking? I copied the right side of the jacket to the left and I need to bake the left side but by default the bake is right. Is there any way to choose the other side? That's what I'm doing http://take.ms/f7JjI
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Sometimes during retopology I get such a problem http://take.ms/xzVZT What's the problem?
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Thank you! I'll figure it out
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This is a very big problem for me and disabling this mode does not help http://take.ms/xPoev
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Thank you! The reason was what Carlosan had said before that. Do you think the brush move can be replaced by a pose? Do you do this and it's convenient? Can I ask you about my problemme which has long haunted me? When I do a mirror, I get such an effect http://take.ms/oUkIh and in the second case I get such a result http://take.ms/O40lh Did it happen to you?
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My brush "move" does not work correctly http://take.ms/X5sQB
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When I calculate the CurvatureMap I get marks from the polygons. Why is this happening? http://take.ms/XpGbp
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When I add one UV-set to another, I get the broken coordinates and some kind of inverted normal map. This also affects other UV-sets that also lose their coordinates. Here video - Video from monitor
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And now? http://take.ms/xqcw2 I do not understand why the color from the surface is not baked
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why I do not bake color? - http://take.ms/xqcw2
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Maybe I understand something wrong from the English language, but I still can not use the parameter "degree" on all objects. Even on unwrap polygons my depth does not work. On some objects, I can draw a depth while others do not - http://take.ms/9D28r
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I dont know. A surface object http://take.ms/3GR5h may have a UVsets? How can I check it?
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You mean that the parameter "degee" I can use only on the unwrap retopology and on the surface the parameter "degee" will not work? But why does it work in the first example? There's also no unwrap Here's another example http://take.ms/gN0rI What's the difference between the first and second object? On the plates "Degry" works and does not work on the head
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I can not understand why the "degree" parameter does not work in the drawing room. Here are two examples http://take.ms/CBkeQ In two different scenes I paint with the same material. In the first scene works and in the second does not work I've already tried everything. What's the matter?
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Thanks for the answer! That's how I dealt with this problem http://take.ms/Z5NSX I did not know that the brush can fill voids through voxels
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Thank you! I was helped by your idea to center the object and copy the same coordinates. Then I'll try save volume as 3B
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Hello! I'm trying to fill the voids inside the voxels but I get this result - http://take.ms/HW16j Why do not the voids fill in?
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Coordinates are saved only in sculpture mode? Here's how I get http://take.ms/yGQUt