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Wasili

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Everything posted by Wasili

  1. Can I snap a measure to points? http://take.ms/EONaW
  2. I would just understand how the program chooses which side will bake. There are two sides, but the wrong side is baked )
  3. I think I understood how this can be done. Is there any chance to take a unwrap from below and put it on top? If I can do this then after the application all this should be baked as needed http://take.ms/lmGHh
  4. When I do my mesh, I often have yellow ribs on some polygons. I do not understand why they appear and how to remove them http://take.ms/3gAM4
  5. Is there any way to choose the other side of retopology for baking? I copied the right side of the jacket to the left and I need to bake the left side but by default the bake is right. Is there any way to choose the other side? That's what I'm doing http://take.ms/f7JjI
  6. Thank you! I just somehow switched the bindings in the view tab and everything started working fine. But I still did not understand what was the matter :-)
  7. Sometimes during retopology I get such a problem http://take.ms/xzVZT What's the problem?
  8. Thank you! I'll figure it out
  9. This is a very big problem for me and disabling this mode does not help http://take.ms/xPoev
  10. Thank you! The reason was what Carlosan had said before that. Do you think the brush move can be replaced by a pose? Do you do this and it's convenient? Can I ask you about my problemme which has long haunted me? When I do a mirror, I get such an effect http://take.ms/oUkIh and in the second case I get such a result http://take.ms/O40lh Did it happen to you?
  11. My brush "move" does not work correctly http://take.ms/X5sQB
  12. When I calculate the CurvatureMap I get marks from the polygons. Why is this happening? http://take.ms/XpGbp
  13. When I add one UV-set to another, I get the broken coordinates and some kind of inverted normal map. This also affects other UV-sets that also lose their coordinates. Here video - Video from monitor
  14. And now?     http://take.ms/xqcw2 I do not understand why the color from the surface is not baked
  15. why I do not bake color? - http://take.ms/xqcw2
  16. Maybe I understand something wrong from the English language, but I still can not use the parameter "degree" on all objects. Even on unwrap polygons my depth does not work. On some objects, I can draw a depth while others do not - http://take.ms/9D28r
  17. I dont know. A surface object http://take.ms/3GR5h may have a UVsets? How can I check it?
  18. You mean that the parameter "degee" I can use only on the unwrap retopology and on the surface the parameter "degee" will not work? But why does it work in the first example? There's also no unwrap Here's another example http://take.ms/gN0rI What's the difference between the first and second object? On the plates "Degry" works and does not work on the head
  19. I can not understand why the "degree" parameter does not work in the drawing room. Here are two examples http://take.ms/CBkeQ In two different scenes I paint with the same material. In the first scene works and in the second does not work I've already tried everything. What's the matter?
  20. So I did it all but the result did not change. I noticed that these artifacts are associated with the AO layer - that's the whole process http://take.ms/EZeAA Now I'll see how I can share a link
  21. Thanks for the answer! That's how I dealt with this problem http://take.ms/Z5NSX I did not know that the brush can fill voids through voxels
  22. Thank you! I was helped by your idea to center the object and copy the same coordinates. Then I'll try save volume as 3B
  23. When I do the baking I get artifacts with black blobs and not a uniform texture pattern. Here's how it happens: http://take.ms/lajIV What am I doing wrong?
  24. Hello! I'm trying to fill the voids inside the voxels but I get this result - http://take.ms/HW16j Why do not the voids fill in?
  25. Coordinates are saved only in sculpture mode? Here's how I get http://take.ms/yGQUt
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