Hi
I'm newbie with 3DC and English is not my natural language... so I get some difficulties in understanding this interesting piece of software.
I thought that:
1/ Paint room was for importing 3d models and paint them then export back to their origin software... or painting models that have been rearranged in retopo room or created in sculpt room.
2/ Retopo room was for correcting mesh and make optimized texture maps from low poly models coming from high density poly models
3/ Sculpt room was for creating new and clean objects to be then enhanced in paint room and exported to any 3D software (Maya, Blender, 3DS, C4D...etc.) with PBR matching so that one could find the same result in his 3D software. So I've created a new object in Sculpt with textures and shaders (very happy with the result)... but I've no UV map and nothing in texture editor, that means nothing interesting for export, only mesh. Did I miss something? What is the workflow to use my Sculpt object in my 3D software, without assigning again all the shaders?
Thanks for your help.
Phil