Jump to content
3DCoat Forums

Jessestormer

Member
  • Posts

    10
  • Joined

  • Last visited

Everything posted by Jessestormer

  1. Should using fill with smart materials work? And - since it currently is not, is there a work around to get displacement to fill across an entire selection/object?
  2. I can't figure out how you're getting fill to work with displacement/depth using smart shaders in this example.... Fill + depth when using a smart shader is only adding a consistent thickness of depth across the entire object for me (airbrush is working with depth)
  3. Since this topic was discussed in August, I wanted to try and get it into something more of a 'bug-reports' area, since I am also experiencing the same issues [using smart materials to paint displacement is not working, or is inconsistently depending on the tool]
  4. Just wanted to chime in here that this is still an issue, thank you for posting about this. I thought I was losing my mind when I couldn't get any displacement to show up... it only 'puffs up' with almost complete disregard for the smart material displacement texture
  5. Looking for a bit of an 'automated' solution to detect and fill/erode 'overhangs' on models for 3D printing. ie: if the downward-facing angle exceeds 45 degrees, to auto-fill the area until it maintains the correct angle. I'm using it for more artistic purposes, not so much anything industrial. I'd prefer to be able to round over only the downward facing surfaces but retain some more of a nice crisp/sharp edges on the upward facing surfaces. I'm assuming this would be something similar to the fill voids function. If this is an existing feature, could you please point me in the right direction? Thank you!
  6. I download and keep my Quixel materials in a different location than the default path -- a network location so they can be shared across multiple machines. I can't find anywhere in the 3D Coat settings to change where to look for downloaded materials for conversion -- can this be changed?
  7. Thanks for this -- I had no idea what was going on. But yes -- if my space mouse isn't plugged in... viewport performance is insanely slow (1fps) easy enough -- plug it in and everything works great again
  8. Is there anything similar to the Photoshop actions? Or, a way to 'batch' prepare models? I've been doing a lot of CAD model cleanup, and much of it just comes down to me waiting for the computer to finish up its last process, before I can execute the next process. I'd love to set up a series of files to auto-execute a series of actions, and it just saves, and then moves on to the next file. ie: Feed it five fbx files, and an action set. Step 1: Open .fbx, convert to voxels -- 5 million count Step 2: Fill voids, close invisible hulls, Step 3: Autotopo, 20k poly Step 4: Bake (with specific settings) Step 6: Export as #.fbx name#_ The software can do this stuff practically flawlessly without me touching anything, my only pain is what a manual process it is to wait. So I was thinking about how I deal with this in Photoshop: Action sets. I want to just set it up to crank these out over night/over a weekend. Thanks in advance!
  9. Is there any way to fine-tune the 'close invisible hull' settings? It fills areas that are 'not-so-invisible' -- I'd love to crank up the ray-angle and samples. I can see the lines that are made from it ray-casting (I'm going to call it that, but I'm not sure exactly that's what's going on) I'd love to just force it to cast a more high-res sample, as to not fill areas that are really quite visible. Fill voids does a great job as long as there isn't some TINY LITTLE hole keeping an internal hull from being removed. Mostly I'm going around and manually repairing tiny holes with the fill tool but they can be easy to miss. Thanks in advance for any help!
×
×
  • Create New...