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royor

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  1. apparently, it doesn't work on the current build of blender 2.8 - Oct 28 2018 01:03:49 or maybe only me? blender-2.80-3bc8bc0709a-win64.zip and if I tried to paint then follow the instruction no paint is seen on my object which is kinda frustrating. look at the screenshot. please let these work I don't want to give up the painting feature of 3d-coat or if its still not working on me then I will need to decide to just stick to Substance Painter as my primary texture tool, 3dcoat will played as uveditin and retopology nothing else.
  2. my workflow. 1. export from blender (set "ONLY" one material "example: spotlight) 2. unwrap in 3d-coat, apply UV-set 3. export from 3d-coat (assuming there is really true only "ONE SURFACE") since i didn't do anything except unwrapping 4. luckily open substance painter then boom problem happen 3d-coat help me to gather more problem by giving me an automatic texture setlist. how to avoid this problem? I am trying to build a pipeline for my work. 1. blender modeling 2. unwrap in 3d-coat 3. texturing in substance painter 4. publish in toolbag done.
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