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MechNuggets

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  1. Hey guys, I have been playing with toon shaders recently and I have some trouble rendering it to look like in the sculpt or paint room This is how I would like it to look (Flat shading, hard shadows) This is the closest I can make it in the render room but there is still a lot of soft form shadows and a lot less contour lines than in the sculpt or paint room. Iv included my shader and rendering settings. I know I could just screenshot from the sculpt room but I would like to render it at a bigger resolution with an alpha channel. Does this have anything to do with the HDRI im using or is it because of the shader settings? Thanks a lot for any help you can provide Cheers
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