I have been playing with toon shaders recently and I have some trouble rendering it to look like in the sculpt or paint room
This is how I would like it to look (Flat shading, hard shadows)
This is the closest I can make it in the render room but there is still a lot of soft form shadows and a lot less contour lines than in the sculpt or paint room.
Iv included my shader and rendering settings.
I know I could just screenshot from the sculpt room but I would like to render it at a bigger resolution with an alpha channel.
Does this have anything to do with the HDRI im using or is it because of the shader settings?
Thanks a lot for any help you can provide