Jump to content
3DCoat Forums

nrowe

Member
  • Posts

    5
  • Joined

  • Last visited

nrowe's Achievements

Newbie

Newbie (1/11)

2

Reputation

  1. For anyone interested I have made my own unofficial update. It fixes the problem of not recognising the new texture map names, I have also included a new 'VRayMtl - Linear Fresnel.MAT' for use with the 'VRay (IOR Workflow) GGX gamma 2.2' export from 3D Coat for using in 3DS Max in a linear colour space. Use the 'Users\[username]\Applinks\3D-Coat\Exchange' for exporting from Max and 3D-Coat. 3ds Max Applink v1.9b (Unofficial) - http://www.renderedpictures.co.uk/images/Docs/3ds Max Applink v1.9b.mzp Hope it helps someone else. Neil 3ds Max Applink v1.9b.mzp
  2. I am trying to fix the v1.9a of the script to work with vray. The heart of of the problem is with some naming conventions in the script which I can fix if I know the correct wiring. Is there any documentation on how the textures from 3D Coat should be used? it outputs - diffuse fresnel_ior glossiness normal_map reflection Thanks, Neil
  3. Is there any more development happening on the applink? without it I can' t see how to make use of 3D Coat in a render pipeline??
  4. Hi @AbnRanger are you able to confirm that 3D Coat should be able to send its material via the applink to 3ds max into a 'VRayMtl'? Thanks, Neil
  5. Hi I am desperate to get this Applink working with the 'VRayMtl - Fresnel.mat' Preset, here is my current status - 1.8f - obj imports with a vray material but no texture maps linked (just like wensk last post) 1.9a - obj imports with just a standard max material but it does have texture maps linked Its as though 1.9a can't find the material preset? Kind regards, Neil
×
×
  • Create New...