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felixcani

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  1. I have made a sculpt and wondered if it's a way to not have to retopologise and bake in order to texture and color it.
  2. My model becomes like this when I import it from MAYA. and I don't know why.
  3. It's because I imported the retopo mesh :/ Fixed my problem though I wish I could have used the imported mesh,.
  4. I think I figured out. I used bake normal with dethering option. Now my issue however is that when I go back to a retopo mesh and try and edit it I can't. I cannot add any new retopo mesh. It only comes out as more brightly colored and creeates holes in my already excisting mesh..
  5. Do you perhaps know why the baked meshes turns dark/black and doesn't allow to be painted on ? Can it have anything to do with the fact that everything I import to 3D coat turns VERY red ? O.O Also can't make ANY new layers in paint room
  6. I am so sorry for my lack of knowledge and lack og reply (it was around 3 am here). Thank you so much for your generous help! I am not the fastest leaner, so this forum has been amazing to me so far. I cannot thank you enough!
  7. Not relevant to this, but as I am like.... super newbie on this retopo process. Any of you know why my bake loks like this ? . The sculpt looks fine. Retopo too, but this just ends up bad no matter what I do. Granted it looks kinda cool.
  8. I think it works now p.s u gave any idea how to retopo hard to get places.
  9. Problem is that it still doesn't work on stuff like this :/
  10. And for some reason even with all these strokes on a thicker mesh I get this :/
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