felixcani
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Everything posted by felixcani
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I have made a sculpt and wondered if it's a way to not have to retopologise and bake in order to texture and color it.
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Model showing up red when I import from MAYA
felixcani replied to felixcani's topic in General 3DCoat
Like change smart material? -
My model becomes like this when I import it from MAYA. and I don't know why.
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It's because I imported the retopo mesh :/ Fixed my problem though I wish I could have used the imported mesh,.
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I think I figured out. I used bake normal with dethering option. Now my issue however is that when I go back to a retopo mesh and try and edit it I can't. I cannot add any new retopo mesh. It only comes out as more brightly colored and creeates holes in my already excisting mesh..
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Do you perhaps know why the baked meshes turns dark/black and doesn't allow to be painted on ? Can it have anything to do with the fact that everything I import to 3D coat turns VERY red ? O.O Also can't make ANY new layers in paint room
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It did!
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I am so sorry for my lack of knowledge and lack og reply (it was around 3 am here). Thank you so much for your generous help! I am not the fastest leaner, so this forum has been amazing to me so far. I cannot thank you enough!
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Not relevant to this, but as I am like.... super newbie on this retopo process. Any of you know why my bake loks like this ? . The sculpt looks fine. Retopo too, but this just ends up bad no matter what I do. Granted it looks kinda cool.
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wILL DO
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<3 <3 <3 THANK YOUU
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I think it works now p.s u gave any idea how to retopo hard to get places.
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Problem is that it still doesn't work on stuff like this :/
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And for some reason even with all these strokes on a thicker mesh I get this :/
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I think the mesh I have lack thickness and making an issue
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So the retopo stroke tool doesn't want to work. I don't know if it's because I'm in surface mode or because I have an open mesh. (like a sweater with openings) Have anyone had any issues regarding this ?