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knekke

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About knekke

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  1. knekke

    3dCoat to Blender PBR rendering problems

    Btw, if you don't want to use the importer make sure you set your normal ImageTexture to NonColorData.
  2. knekke

    3dCoat to Blender PBR rendering problems

    Try the importer that I posted here: for exporting just choose the unreal 4 preset and everything should be fine.
  3. knekke

    Help With Exporting to Blender

    Here is a short instruction video:
  4. knekke

    3d coat output redshift c4d workflow

    Please give this a try: https://github.com/knekke/c4d_import3dCoat/ Here is an example video that a colleague did: Let us know how it works for you so that we can improve it.
  5. knekke

    Help With Exporting to Blender

    You could check the importOBJ_principledShader.py Addon from https://github.com/knekke/blender_addons. It imports the obj from 3dCoat and creates a principled shader with all the maps connected. cheers
  6. knekke

    Displacement Depth Factor export

    it seems the export constructor checkbox makes all the difference... when unchecked I get what I need
  7. Hi, I need to access the displacement depth factor after exporting to obj. When using the vanilla export options (the one with checkboxes for color, roughness, etc and displacement options depth, normalization, extension) the depth factor is written into the .mtl file AND to a separate disp.txt file...-> Awesome! When I use an export preset (e.g. Unreal 4), the export options UI changes and more importantly the Depth Factor doesn't get exported (not in the .mtl and no disp.txt). Is there a way of enforcing that disp.txt file? thanks!
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