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knekke

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Everything posted by knekke

  1. Btw, if you don't want to use the importer make sure you set your normal ImageTexture to NonColorData.
  2. Try the importer that I posted here: for exporting just choose the unreal 4 preset and everything should be fine.
  3. Here is a short instruction video:
  4. Please give this a try: https://github.com/knekke/c4d_import3dCoat/ Here is an example video that a colleague did: Let us know how it works for you so that we can improve it.
  5. You could check the importOBJ_principledShader.py Addon from https://github.com/knekke/blender_addons. It imports the obj from 3dCoat and creates a principled shader with all the maps connected. cheers
  6. it seems the export constructor checkbox makes all the difference... when unchecked I get what I need
  7. Hi, I need to access the displacement depth factor after exporting to obj. When using the vanilla export options (the one with checkboxes for color, roughness, etc and displacement options depth, normalization, extension) the depth factor is written into the .mtl file AND to a separate disp.txt file...-> Awesome! When I use an export preset (e.g. Unreal 4), the export options UI changes and more importantly the Depth Factor doesn't get exported (not in the .mtl and no disp.txt). Is there a way of enforcing that disp.txt file? thanks!
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