Hey guys I'm new to 3D coat,
I'll introduce myself first:
I'm Ramon from the Netherlands and I'm a 3D hobbyist for now (hope to work in the 3D scene in the future).
My main 3D package is Modo 401 (soon 501!!!).
I also own Zbrush which I'm learning atm.
After learning I'll try some voxel sculpting aswell.
Anyway I got some beginner question when I first opened 3D coat yesterday.
First I tried opening a mesh in the open gl version of this program but 3d coat crashed (I have GTX 470).
The directx version works fine though, so it's not a major issue.
Second question is about workflow:
Oke I have a sculpt from zbrush which is not so highpoly yet (about 300k).
I want to retopo it in 3d coat before I continue sculpting in zbrush.
What I did was:
import the mesh for retopo.
then I setup the settings and put some lines on the sculpt for the edge flow.
then I let it auto retopo.
after this I get a good mesh on it's got some tri's and ngongs. is this avoidable so I get a quads only mesh?
or should I clean it up?
Anyway the I want to export the retopo so I can use it in zbrush or modo again.
I went to the retopo pull down menu and selected 'export' and saved it as a OBJ file.
Then I tried opening this OBJ in Modo or Zbrush and it doesn't open.
Did I do anything wrong here?
Hope someone can help me here.
thnx in advance
remon_v