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remon_v

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  1. I made a new retopo and now the exported OBJ works fine
  2. thnx Daniel for the quick reply. If I can't fix the export option I will post the OBJ here.
  3. Hey guys I'm new to 3D coat, I'll introduce myself first: I'm Ramon from the Netherlands and I'm a 3D hobbyist for now (hope to work in the 3D scene in the future). My main 3D package is Modo 401 (soon 501!!!). I also own Zbrush which I'm learning atm. After learning I'll try some voxel sculpting aswell. Anyway I got some beginner question when I first opened 3D coat yesterday. First I tried opening a mesh in the open gl version of this program but 3d coat crashed (I have GTX 470). The directx version works fine though, so it's not a major issue. Second question is about workflow: Oke I have a sculpt from zbrush which is not so highpoly yet (about 300k). I want to retopo it in 3d coat before I continue sculpting in zbrush. What I did was: import the mesh for retopo. then I setup the settings and put some lines on the sculpt for the edge flow. then I let it auto retopo. after this I get a good mesh on it's got some tri's and ngongs. is this avoidable so I get a quads only mesh? or should I clean it up? Anyway the I want to export the retopo so I can use it in zbrush or modo again. I went to the retopo pull down menu and selected 'export' and saved it as a OBJ file. Then I tried opening this OBJ in Modo or Zbrush and it doesn't open. Did I do anything wrong here? Hope someone can help me here. thnx in advance remon_v
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