Hi guys!
I am just a few months old in 3DC, this is my first 3D software and I'm learning as I go. I ran into problem in desire to create bass relief, so please help!
This is the first part of the scene. I had great fun sculpting the table and rocks. It was time consuming, took me several days, but it was easy and I enjoyed it.
I need to create a pillar that would stand close to the table above. On that pillar I would like to show 4 scenes as a bass relief similar to this level of detail:
However, as I started I ran into tons of technical details that I can't figure out so it looks awful, like this:
Can someone please share general workflow of making bass relief in 3DC?
1. Best tool to grow shapes to which I can set the growth/depth limit? My first issue is that I set up depth, but once I release the brush stroke, next stroke only adds higher and higher.
2. Best tool to chisel bass relief to the depth limit? Again as above, I go through whole voxel mesh on the other side as I'm trying to take away some voxels. Is there a way to set the limit how deep can you go?
3. Anything else that could help would me much appreciated.
Thank you very much in advance!
Cheers!