I`m mostly Modo and Zbrush user and I think about buying also 3d coat. I sculpt/ model things for 3d printing purposes so my sculpts starts from 1million polys.
1) what 3d coat using for handling geometry and operations on it (GPU, CPU - multithreaded?)
2) what is real high poly limitation on operations on geometry f.e. shell/extrude/intrude?
3) Is it possible to operate on 5 million poly 3d scan?
4) is it possible to shell/intrude without intersections - as voxel shell. What is poly limitation of that operation? I can`t find any info about that over Internet.
5) is it possible to shell/intrude/extrude with exact dimensions (mm)?