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MarcinB

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  1. I`m mostly Modo and Zbrush user and I think about buying also 3d coat. I sculpt/ model things for 3d printing purposes so my sculpts starts from 1million polys. 1) what 3d coat using for handling geometry and operations on it (GPU, CPU - multithreaded?) 2) what is real high poly limitation on operations on geometry f.e. shell/extrude/intrude? 3) Is it possible to operate on 5 million poly 3d scan? 4) is it possible to shell/intrude without intersections - as voxel shell. What is poly limitation of that operation? I can`t find any info about that over Internet. 5) is it possible to shell/intrude/extrude with exact dimensions (mm)?
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