Nite
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Baking and texture bug or Mystery square.
Nite replied to Nite's topic in New Releases, Bugs Reports & Development Discussion
Hide layer and u will see mystery square -
Baking and texture bug or Mystery square.
Nite replied to Nite's topic in New Releases, Bugs Reports & Development Discussion
Here the file. U need few attempt to get the bug. Coz count of bugs reduced by deleting meshes. So floating face is the coz of the bug. How can i find it? Any script or function? Bug_03.3b -
Baking and texture bug or Mystery square.
Nite replied to Nite's topic in New Releases, Bugs Reports & Development Discussion
Carlosan, i thought about this too. And tried to find by myself earlier that polygon. Even trying in Maya. And cant find. If u can tell me how i can doit in 3DCoat. Elemeno, i will share later if can't solve this problem. -
I have an issue. Spent one day of baking textures and every time it's appear this bug. After i getting normal result, where this bug appear in the hiden spot i saved thet result and thought its all over. But today i reopen file and he showed again in the front spot. I reopen file and he appeared in another spot. Every time, when i reopen file, bug showed in new spot. Even if i hide all layers. What is going on?
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3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I checked in more detail (to global space) and (to uniform space).Conclusion it's doesn't works. They don't erase vertex color, just delete color marker in voxel tree. -
3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Thanks for this. Its works, but (to global space) make some change in geometry when use, (to uniform space) work better. I know before, how hybrid tools work and know how voxels system works. But in the older version(like 4.3) it doesn't affect on vertex color. My suggestion, add toggle in preferences menu or in tool menu option off vertex color paint when sculpting or add in menu (Erase vertex color) for multiple objects(if only for one, its better then nothing). I know how its work. And annoyance doesn't disappear if this issue doesn't gone. If i knew where i can get info about (script commands for 3Dcoat). I will make my own script for this issue. -
3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
I figured it out how geometry painted when sculpting. When u try for example (move tool), in that moment when u release button, geometry painted. Maybe any suggestion how to erase color info? Who know script command, or anything how to erase even from one object? Its weary annoying, when you have 50+ objects. My system is Ryzen 3950x, ssd nvme for system disk and separate ssd for project. When i try to save file, saving time is 2+ minutes. Without color info 5 sec. -
3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi. I have a question. How can i remove all vertex color info from objects? And why they painted, when i doesn't draw them? Can i disable somewhere this option? -
3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Why don't add toggle for this purpose? It was very useful option. 2D tool its not the same. 2D tool less useful than old carve tool. -
3DCoat 2024 development thread
Nite replied to Andrew Shpagin's topic in New Releases, Bugs Reports & Development Discussion
Hi. Why carve tool, doesn't work like in this video? https://youtu.be/1nMt_aU9-5c?t=245 I tried all option, but in no use. -
Я переустановил Винду, драйвера и Coat. Все равно тоже самое. Пробовал скейлить и сцену и шейпы(думал может слишком маленькие), пробовал менять настройки и на новой модели, и все в пустую. Главное что в версии 4,8 такой проблемы нет вовсе. Мой конфиг: i7 7700k, rtx2080.
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Так что по поводу этого?
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Вот еще отключил нормалмап чтоб было лучше видно. Если отключить еще лайер0 то границы прозрачные как видно на скрине.
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Как то не сильно помогло. Пересечение исчезло но границы все равно налазят друг на друга и еще какие то артефакты на краях есть. Как видно под синей геометрией ничего нет чтоб могло с чем то пересекаться.
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Привет спасибо попробую, а на счет АО в 4,8 там при запекании(при запекании нормалмап и слоев) можно было выбирать дистанцию, а сейчас етого сделать нельзя.