that was very beneficial thanks very much, but I didn't know how to use them in other program, like unity for example, when I export the UVs , unity can't read the unwrapped faces and organize them , or even 3ds max
I made this texturing in 3d coat, first the the smart material is refusing to tile more than this, it is not enough for what I want, also the resolution of the texturing is very low even if am using a very simple material without the need of tiling , I am using 1024 uv mapped
hey guys, I wanted to apply this smart material, but why does the preview shows something different than the applied material?? , and even when I tile it does it looks like the preview at all?