Hi,
I'm trying to retopo some geometry from ZBrush, whichever format i try I can not to get the geometry into 3D Coat in a useable fashion, what i want to achieve is to import my subobjects into layers, so i can switch them on and off and Retopo them as separate objects then bake and paint them and finally export the finished Model, no matter which way i import i get one mesh with no way i can find to split it into useable subobjects, i have tried to import multiple objects one at a time into seperate layers, this is painful but works to get the meshes in seperate layers, but when i try to hide those layers using the eye icon in the vox tree view nothing happens they stay visible, i have searched everywhere for a solution to make this process work to no avail, I really want to use this program but its lack of a simple ''import multiple subobjects as layers'' option is stopping me working with it .
any help greatly appreciated.
Thanks.