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Mickboy

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  1. Hi Carlosan, Thanks for replying I am in the retopo room.
  2. I have the same problem cannot hide any of the imported objects layers by clicking on the eye icon also the hide tool does not work, it is broken or i am missing something and they need to simplify the process, clicking the eye visibility should hide the object end of story no other menus or options should be involved. this and a few more issues are going to make me abandon 3d coat, which is a pity as it has huge potential.
  3. Hi, I'm trying to retopo some geometry from ZBrush, whichever format i try I can not to get the geometry into 3D Coat in a useable fashion, what i want to achieve is to import my subobjects into layers, so i can switch them on and off and Retopo them as separate objects then bake and paint them and finally export the finished Model, no matter which way i import i get one mesh with no way i can find to split it into useable subobjects, i have tried to import multiple objects one at a time into seperate layers, this is painful but works to get the meshes in seperate layers, but when i try to hide those layers using the eye icon in the vox tree view nothing happens they stay visible, i have searched everywhere for a solution to make this process work to no avail, I really want to use this program but its lack of a simple ''import multiple subobjects as layers'' option is stopping me working with it . any help greatly appreciated. Thanks.
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