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Alex_Velger

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Everything posted by Alex_Velger

  1. Hello, Please help me understand what the plugin swears at when you click the button "GetBack" Traceback (most recent call last): File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 339, in invoke workflow 1(ExportFolder) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 1356, in workflow 1 blender_3D C_blender(texturelist) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 1134, in blender_3D C_blender os.remove(path3b_n) FileNotFoundError: [WinError 2] the specified file cannot be found: 'C:\\Users\\ole4k\\Documents\\Applinks\\3D-Coat\\Exchange\\last_saved_3b_file.txt' location: <unknown location>:-1
  2. Found the reason for this error, one of the objects did not use nodes. But why is addons so critical of such an object in the project? After all, I worked with a completely different object that has nodes, but the addon did not like that the project has material from another object without nodes.
  3. Sent an example of a personal message, the project consists of many objects, and some of them cause the error. The question why may planyou don't like certain characters.
  4. Hello, I have a long time ago there is an error when a large project is already. The part is not imported back, and when you click the update button, this error window appears. How to remove this error. Traceback (most recent call last): File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 339, in invoke workflow1(ExportFolder) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 1356, in workflow1 blender_3DC_blender(texturelist) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 1130, in blender_3DC_blender tex.matlab(objekti,mat_list,texturelist, is_new) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\tex.py", line 686, in matlab updatetextures(objekti) File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\tex.py", line 109, in updatetextures for node in index_mat.material.node_tree.nodes: AttributeError: 'NoneType' object has no attribute 'nodes' location: <unknown location>:-1
  5. Please help me understand what the problem is, I removed the addon that came with the delivery of blender 2.83 and installed the one that you gave me, since there is a button to update. But when exporting to a clean cube scene, an error occurs. Traceback (most recent call last): File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 579, in invoke bpy.ops.export_applink.pilgway_3d_coat() File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\modules\bpy\ops.py", line 201, in __call__ ret = op_call(self.idname_py(), None, kw) RuntimeError: Error: Traceback (most recent call last): File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 613, in execute coat3D.exchangedir = set_exchange_folder() File "E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\addons\io_coat3D\__init__.py", line 137, in set_exchange_folder if(source != coat3D.exchangedir and coat3D.exchangedir != '' and coat3D.exchangedir.rfind('Exchange') >= 0): UnboundLocalError: local variable 'source' referenced before assignment location: E:\E_cycles_2.83.4_v20200807_win\Release\2.83\scripts\modules\bpy\ops.py:201 location: <unknown location>:-1
  6. This error also occurs periodically and I fix it by simply copying objects to a new open project) I noticed that this error occurs when either there is no space on the disk or I deleted the old textures in the folder that it loads when it does export import.
  7. Tell me how to load an object from 3D Coat, there is no update button in the new version.
  8. Hello, displacement behaves strangely after exporting to Blender 2.82 or 2.83. in visualization mode, objects all swell up, why do objects inflate, why do the displacement parameters work incorrectly after exporting from 3D Coat to Blender?
  9. As it turned out the error "CUDA error at cuCtxCreate: Illegal address" does not apply to your plugin and occurs in Blender 2.80. I hope it will be corrected, it leads to the impossibility of baking textures on the graphics card. As an option to export the system nodes created by AppLink Blender from Blender in Blender 2.79 2.80, and make baking already there. This method makes it possible to use your plugin but bake textures in a stable version 2.79.
  10. Stage of work: Texture in 3 D Coat, then transfer again in Blender Now I need to bake all this beauty in the texture, bake all the highlights, the game of colors and shadows. Transfer everything to the texture, bake the visualization.
  11. Hi I want your plugin worked also with baking textures but so far I can not get it to work neither in EEVEE nor Cycles. This will be great news if your plugin will support baking textures obtained from 3D Coat.
  12. Does your plugin only work with EEVEE? I need to bake textures but EEVEE does not know how to do this, but I can not get it to work in Cycles, when switching to Cycles mode, the materials stop working and everything is baked in one pink color that says that the textures stopped working. Show if your plugin works in Cycles, if it can bake textures.
  13. Hi, Test updated blender 2.8 from 14.11.18 Update normal cube causes error.
  14. This feature was introduced in the latest Blender 2.8 update?
  15. Hi, thanks for your plugin. Decided to use for testing a more complex model, and identified a few errors that appear periodically and I have the second day I can not understand why this is happening, many options have been tried. I'm sending you a file and screenshots. Demo.blend
  16. After exporting from 3 D Coat to Blender, the texture is no longer similar to metal, you need to rebuild the entire system of nodes and textures that are exported from 3 D Coat can only be used to customize the nodes in Blender to recreate the likeness of metal. If you take your advice, the texture is exported light but it still doesn't look like the visual point with the image in 3 D Coat. Perhaps the reason is different shaders, shaders in 3 D Coat and Blender are very different, also in the texture of the environment and mastering. Ideally, it would be if the export occurred with minimal changes in visual perception.
  17. Hello, I export metal material from 3d Coat to Blender, but in Blender it is displayed incorrectly as a dark surface, the picture looks very different metal in 3DCoat and as the same metal looks in Blender. You may be able to make a mapping match because it looks like a 3D Coat.
  18. The script causes an error when I try to export to Blender from 3D Coat
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