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TominoKa

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  1. I assume this behavior is a bug. If it is not a bug how to prevent the brush from going "towards the camera" ? 2021-08-21 14-01-43.mp4
  2. When I change tools, for example Extrude and then Lute, the Lute tools has the same settings as Extrude tool including brush options (E shortcut) and alpha. Previously, tools kept their own settings. How to set it up? I am using 2021.20
  3. I already tried that option Import tiles as UVsets. but it also imports only one UV Set. I have attached printscreen as well the mesh I am trying to import if that helps. Assets to 3DC.fbx
  4. I am importing an FBX file with multiple objects and multiple materials (unique material per object) for UV unwrapping. I check "Treat materials as separate textures". After import there are multiple Surface Materials (they are the materials I set up in C4D before export) but there is only one UV Set, so all UVs are on one island. On import options is says that it creates separate UV Sets for each material but then there is only one UV Set. I have attached print screens.
  5. They are still not really flat. Are there any other settings which would produce flat normals?
  6. I am baking a simple cube with some detail but the normal map has artifacts. How to prevent it?
  7. I can't find the option for baking Curvature and AO maps. I thought it would be in Retopo room/Bake but can't see it. Thanks!!
  8. It will be used for game engine. The mesh won't be merged because I need to be able to access it's parts but the whole model will be using one material with one UVSet.
  9. I am new to 3dc and I need some insights how to approach a complex sculpts with many parts when it comes to retopo and painting. The interior I sculpted I would like to end up with retopo model and 5 texture sets ( two walls, ceiling, floor and column). For example the wall has a few parts with different voxel densities and different materials. Should I retopo it one by one or merge it (merge visible) and then retopo? If I do it one by one then I end up with multiple objects and I am not sure how to paint them on a single texture set. I saw a tutorial from Pilgway where all the layer were merger (Merge Visible) and then Autoretopo. This seems to be the better option but then I run into issues because my layers has very different voxel densities. Also once I merge layers into one how can apply different materials to different parts in paint room ? If someone can explain the correct workflow for this case I would be really grateful!
  10. "Try to moving all faces to one retopogroup before bake". Does mean that I need to merge those two retopo objects into one? So what I am trying to get is to have one set of textures but I still want to be able to apply different materials in Paint room. How should I approach it? If there's a tutorial which explains the workflow please share it with me. I am pretty new to 3D Coat.
  11. I have two objects in Retopo Room. When I bake my retopo I uncheck "Treat materials as separate textures" but I still end up with two Paint Objects in Paint Room. What em I missing?
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