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2 NeutralAbout MadMan
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Yes I saw it. Thanks a lot. Know I know how is done
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Oh ok... looks like in the version I have there is no Instant Meshes implementation. Thank you !
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Please tell me all the steps you made... What are the settings for retopo ? you use autopo ? also what is instant meshes ? and what version of 3DC you have ? cause I am lost. I want to learn those steps. Thank you !
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https://we.tl/t-7gdTJdSizy
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I have version 4.8.03 not 4.8.15 and I follow the settings from video and the autopo was made like this...
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Yes I have problems at auto retopo so that s why I abbandoned the idea pf retopo
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Ok. And how I do that ? where I can find this option ? this is painted with no UV and I want to export the texture to be visible.
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Hi ! I painted my model without using retopology and UV mapping. It is possible to export the texture in this way ?
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Is much better with mesh triangulated at export STL. As OBJ the same problems. I am trying to have more mesh polys before exporting as STL. Is a start, I don't need millions in 3D to look ok, but still need a lot.
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It supports almost 50 millions... but crashes when I try to export it... so is not ok because I need more than that
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Ok I tried everything you said... the only way the mesh is not affected is STL import and before committing it I click flat subdivisions until I have about 11 millions poly. After that if I resample mesh is affected... as you see below. I can make flat subdivisions till I am happy with the model but is hard for my PC to go over 50 millions triangles... it crashes
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And I import it as STL or OBJ ? I imported stl and used flat subdivision before apply
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Hello ! I have this problem at importing a mesh. In rhino is ok shaped and I export it as obj or stl. This is the model in rhino. This happens when I import is as OBJ... mesh is changed... new polygons appears but the details are kept like the initial model. Only mesh is in addition. Why ? AND this is when I import as STL... NO addition but the details are hardly affected and the mesh looks awful.. After the RES+ for STL imported it looks like this... What can I do ? I want to import a clean model for surface detail modelling ? Can anyone help me ? Thank you !
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ok didn't know. I used the brush reduce/decimate. I thinks is the same I will try
- 14 replies
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Thanks a lot !
- 14 replies