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MadMan

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About MadMan

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  1. MadMan

    Paint without Retopo and UV

    Yes I saw it. Thanks a lot. Know I know how is done
  2. MadMan

    Paint without Retopo and UV

    Oh ok... looks like in the version I have there is no Instant Meshes implementation. Thank you !
  3. MadMan

    Paint without Retopo and UV

    Please tell me all the steps you made... What are the settings for retopo ? you use autopo ? also what is instant meshes ? and what version of 3DC you have ? cause I am lost. I want to learn those steps. Thank you !
  4. MadMan

    Paint without Retopo and UV

    https://we.tl/t-7gdTJdSizy
  5. MadMan

    Paint without Retopo and UV

    I have version 4.8.03 not 4.8.15 and I follow the settings from video and the autopo was made like this...
  6. MadMan

    Paint without Retopo and UV

    Yes I have problems at auto retopo so that s why I abbandoned the idea pf retopo
  7. MadMan

    Paint without Retopo and UV

    Ok. And how I do that ? where I can find this option ? this is painted with no UV and I want to export the texture to be visible.
  8. MadMan

    Paint without Retopo and UV

    Hi ! I painted my model without using retopology and UV mapping. It is possible to export the texture in this way ?
  9. MadMan

    Import problems OBJ vs. STL

    Is much better with mesh triangulated at export STL. As OBJ the same problems. I am trying to have more mesh polys before exporting as STL. Is a start, I don't need millions in 3D to look ok, but still need a lot.
  10. MadMan

    Import problems OBJ vs. STL

    It supports almost 50 millions... but crashes when I try to export it... so is not ok because I need more than that
  11. MadMan

    Import problems OBJ vs. STL

    Ok I tried everything you said... the only way the mesh is not affected is STL import and before committing it I click flat subdivisions until I have about 11 millions poly. After that if I resample mesh is affected... as you see below. I can make flat subdivisions till I am happy with the model but is hard for my PC to go over 50 millions triangles... it crashes
  12. MadMan

    Import problems OBJ vs. STL

    And I import it as STL or OBJ ? I imported stl and used flat subdivision before apply
  13. MadMan

    Import problems OBJ vs. STL

    Hello ! I have this problem at importing a mesh. In rhino is ok shaped and I export it as obj or stl. This is the model in rhino. This happens when I import is as OBJ... mesh is changed... new polygons appears but the details are kept like the initial model. Only mesh is in addition. Why ? AND this is when I import as STL... NO addition but the details are hardly affected and the mesh looks awful.. After the RES+ for STL imported it looks like this... What can I do ? I want to import a clean model for surface detail modelling ? Can anyone help me ? Thank you !
  14. MadMan

    Texture Problems

    ok didn't know. I used the brush reduce/decimate. I thinks is the same I will try
  15. MadMan

    Texture Problems

    Thanks a lot !
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