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Everything posted by Tristan_bethe

  1. Although I see I can just use a eraser to remove the normal map.. bit destructive but will do for my use now
  2. That is too bad. Any other way around this? Or only to generate a normalmap inside 3d-coat?
  3. Is there a solution for this problem currently? Just as the ghib I loaded a normal map from substance painter and want to use a mask on this but it does not work (or at least not as with diffuse textures.
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