Jump to content
3DCoat Forums

MetalDevil

Member
  • Content count

    24
  • Joined

  • Last visited

Community Reputation

1 Neutral

About MetalDevil

  • Rank
    Neophyte
  1. MetalDevil

    3D coat to Blender

    Looks like those videos and your input helped me do the trick. Thanks Carlosan.
  2. MetalDevil

    3D coat to Blender

    Ok, I will look into that, probably tomorrow. Thanks.
  3. MetalDevil

    3D coat to Blender

    Thanks, I will mess around in blender using that video. But theres nothing I can do in 3D coat to keep the glass material/opacity/effect after exporting to Blender, so Blender will notice its meant to be glass? This is the link where I got the glass material. "Procedural glass smart material." https://gumroad.com/michaelgdrs?query=Glass&sort=page_layout#VuDn
  4. MetalDevil

    3D coat to Blender

    Anyone here good with Blender and got know-how? I used blender to model a bottle, and a cork. When I was done, I exported the model to 3D coat, and retopologized etc. After I was done, I went to the 3D coat store to buy a glass smart material. So, I did as the instructions say to make it look like glass, and I was satisfied with the results. (Lower opacity etc) However, when I export the object back to blender with the results I got from 3D coat, Blender only recognizes the cork material, but not the glass material, and it doesn't look like glass, just a plain model. so I'm not sure what to do.
  5. MetalDevil

    3D coat 4.9 camera views

    So, after the update, I am no longer able to press my F5-F10 keys to select which view I want the camera to be in. How do I get it back?
  6. MetalDevil

    Paint Room question

    Ok, thanks for that. But when I hide the original object and then go to Render, the original object still appears anyway.
  7. MetalDevil

    Paint Room question

    Ok, so I somehow made it to the paint room for the weapon I was trying to create in 3D coat. So it looks like the only paintable object is going to be the low resolution object? Because after everything, it doesn't look very good. I thought I baked it as good as I thought it could look, but still came out undesirable, for the most part. I thought I was going to be able to paint on the high resolution object, but didn't get that result I was expecting. The spikes on the Zweihander blade don't look great. I have to hide the original object in order to paint on the low res one it made. When I go to Render, it will only render the original object. (The one that looks good)
  8. MetalDevil

    Autoretopology

    Ok, I will try that. Thanks for the input.
  9. MetalDevil

    Autoretopology

    Anyone got any tips of how to make it work? I feel like if I knew how to effectively use it, I can make working on things a little faster. But I can't for the life of me get it to work right. I've used strokes where I think they should go, but it still comes out very ugly. Here is an example with photos. I've put strokes down the blade before, but still comes out ugly. The guard and handle don't always come out right like it did this time. (Steam version)
  10. MetalDevil

    Tips for making a Katana?

    Sorry, I'm back again. but this time I'm having trouble making like a wrap around the handle for the Katana. This is what I've attempted using curves, but it looks like ass, and using a voxlayer also looks like ass to me because I can't make it look even. lol. and when I attempted to use symmetry it gives me an error using curves. Anyone got any good ideas on how to attack this? I'm basically trying to make it look like this:
  11. MetalDevil

    Tips for making a Katana?

    Using the pose tool worked, thanks so much pickers.
  12. MetalDevil

    Tips for making a Katana?

    ok, I'll try that and see how it comes out. For the question about Blender, idk. I guess I've never thought about using blendor for any reason in combination with 3d Coat.
  13. MetalDevil

    Tips for making a Katana?

    ok, anyone else know what I can do about this? I got a good basic shape for the Katana, but now I'm not really sure about what to do about the tip of it to make it thin.
  14. MetalDevil

    Tips for making a Katana?

    I'm able to get a good shape with the method you said, but now I'm not sure how to make it into an actual blade with a sharp looking edge. Similar to how my first photo looked on my first post. Unless I literally just need to make the block skinnier? EDIT: Nvm, I figured it out
  15. MetalDevil

    Tips for making a Katana?

    ok, thanks, I will try this method later and see how it comes out.
×