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MetalDevil

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About MetalDevil

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  1. MetalDevil

    3D coat 4.9 camera views

    So, after the update, I am no longer able to press my F5-F10 keys to select which view I want the camera to be in. How do I get it back?
  2. MetalDevil

    Paint Room question

    Ok, thanks for that. But when I hide the original object and then go to Render, the original object still appears anyway.
  3. MetalDevil

    Paint Room question

    Ok, so I somehow made it to the paint room for the weapon I was trying to create in 3D coat. So it looks like the only paintable object is going to be the low resolution object? Because after everything, it doesn't look very good. I thought I baked it as good as I thought it could look, but still came out undesirable, for the most part. I thought I was going to be able to paint on the high resolution object, but didn't get that result I was expecting. The spikes on the Zweihander blade don't look great. I have to hide the original object in order to paint on the low res one it made. When I go to Render, it will only render the original object. (The one that looks good)
  4. MetalDevil

    Autoretopology

    Ok, I will try that. Thanks for the input.
  5. MetalDevil

    Autoretopology

    Anyone got any tips of how to make it work? I feel like if I knew how to effectively use it, I can make working on things a little faster. But I can't for the life of me get it to work right. I've used strokes where I think they should go, but it still comes out very ugly. Here is an example with photos. I've put strokes down the blade before, but still comes out ugly. The guard and handle don't always come out right like it did this time. (Steam version)
  6. MetalDevil

    Tips for making a Katana?

    Sorry, I'm back again. but this time I'm having trouble making like a wrap around the handle for the Katana. This is what I've attempted using curves, but it looks like ass, and using a voxlayer also looks like ass to me because I can't make it look even. lol. and when I attempted to use symmetry it gives me an error using curves. Anyone got any good ideas on how to attack this? I'm basically trying to make it look like this:
  7. MetalDevil

    Tips for making a Katana?

    Using the pose tool worked, thanks so much pickers.
  8. MetalDevil

    Tips for making a Katana?

    ok, I'll try that and see how it comes out. For the question about Blender, idk. I guess I've never thought about using blendor for any reason in combination with 3d Coat.
  9. MetalDevil

    Tips for making a Katana?

    ok, anyone else know what I can do about this? I got a good basic shape for the Katana, but now I'm not really sure about what to do about the tip of it to make it thin.
  10. MetalDevil

    Tips for making a Katana?

    I'm able to get a good shape with the method you said, but now I'm not sure how to make it into an actual blade with a sharp looking edge. Similar to how my first photo looked on my first post. Unless I literally just need to make the block skinnier? EDIT: Nvm, I figured it out
  11. MetalDevil

    Tips for making a Katana?

    ok, thanks, I will try this method later and see how it comes out.
  12. MetalDevil

    Tips for making a Katana?

    Well, I managed to get this far, but now I hit a brick wall. Not sure how to proceed to make the tip of the katana round at the tip, and gets pointy near the top of it. Like how a katana is supposed to look. Unless there's another way to make he blade to begin with? Any suggestions?
  13. MetalDevil

    Bug? or intended?

    I think I'm just going to try and stick to Voxlayer for now when I switch to voxel mode. the Coat tool just isn't working with symmetry. Thanks for your help though.
  14. MetalDevil

    Bug? or intended?

    Sorry...I still can't figure this out. lol
  15. MetalDevil

    Bug? or intended?

    Hmm. I can't seem to find that 3D-Coatv4.x folder anywhere. I can find the license file under 3D-Coatv48 though.
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