Okay I am really so new to trying this but this thread is exactly what I am trying to do. Does anyone have a video or screen shot of this process I can follow?
All I want to learn (at the moment) is how to add a wood grain texture to this model and export it as a STL with the texture for FDM printing on a standard machine. For the life of me I can not seem to figure it out. I read the above post (quoted below) from digman but I don't even understand what is meant by the two lines.
Seems like a 2-3 step process but I guess I need some visual references. I am using 4.8.25 and I don't guess I see the same menus here or I just don;t follow. Any visual help would be greatly appreciated since I ca't seem to follow the written info. I use Fusion 360 for CAD design however I have little to no experience with these types of programs.
"Posted May 14, 2014 (edited)
The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.
Do not use the Paint Room for your specific task.
Import the STL model into the voxel room either as a voxel object or surface model object. (How exactly lol?)
Use your material image or a mask image to create your real depth in the model surface." (How exactly again)