Okay I am really so new to trying this but this thread is exactly what I am trying to do. Does anyone have a video or screen shot of this process I can follow?
All I want to learn (at the moment) is how to add a wood grain texture to this model and export it as a STL with the texture for FDM printing on a standard machine. For the life of me I can not seem to figure it out. I read the above post (quoted below) from digman but I don't even understand what is meant by the two lines.
Seems like a 2-3 step process but I guess I need some visual references. I am using 4.8.25 and I don't guess I see the same menus here or I just don;t follow. Any visual help would be greatly appreciated since I ca't seem to follow the written info. I use Fusion 360 for CAD design however I have little to no experience with these types of programs.
TIA-
JG
"Posted May 14, 2014 (edited)
The only reason you are lost is that you do not understand which workflow to use for the task at hand which is sculpting \ detailing a model for 3D printing.
Do not use the Paint Room for your specific task.
Import the STL model into the voxel room either as a voxel object or surface model object. (How exactly lol?)
Use your material image or a mask image to create your real depth in the model surface." (How exactly again)
Wall Base.stl