Hi!
So, I've been struggling for some time now. I'm making characters in DAZ and I want to import one into 3DC and to be specific:
I want to get him into the scene and then slize his face off. What's the exact workflow here?
Wich room do I import him into?
Wich settings?
Can you keep the maps while doing this?
Wich tool do I use to cut a part of him away?
Is it possible to export this guy with the MTL file still intact to render in other software?
I want to get him back into DAZ for rendering!
Right now I'm drag/dropping him into 3DC, choose import for per-pixel painting, but when I press Sculpt he disappears.
And in the other rooms i can't find a function like "Cut off" in the sculpt room.
When I pick import for vertex painting/big reference his maps look super weird, like low-res or something.