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tcmeric

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  1. Hello, just a follow up on this. Is any more information needed? Thanks!
  2. This is the resulting texture (just using the color map). It 'covers' the correct part of the lowpoly mesh, but looks incorrect. I think my settings are pretty straight forward.
  3. Hello. I am attempting to do a texture bake from high to low, although the topology and UVs are quite different. I watched through the texture baking tool video several times, but maybe I am missing a step. Or, maybe this is just the limit of the tool? The overall shape and dimension of the two are the same. Ive attached screens of my low poly, high poly and the resulting texture. Low Poly reference mesh.
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