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Lizbot

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Everything posted by Lizbot

  1. Hi everyone, thanks for the help... Ive made new uv sets, transferred the islands to the respective sets then used the update uv sets, then deleted unused sets, the new uv set applied and appears in the paint room but the old ones remain in the retopo room. When i try upload the mesh to secondlife, it appears the old UV set is the one exported because im getting black space and massive stretching on the texture. What have i done wrong for this?
  2. Hello, how can i make a new preset with these specs? the normal maps are X+, Y+, Z+
  3. Thanks so very much
  4. Hello, Can anyone direct me to the instructions for updating the way your uv's are set out but without having to redo the texturing in paint room. can i move my uvs around in better ways then update it to the paint room?
  5. Can anyone direct me to where in the UI i can find/see a list of the standard hotkeys already active in the program before you set your own?
  6. Can anyone tell me why i am getting this message all of a sudden I have always used move tool the same but now its saying this.
  7. Lizbot

    [Solved] Help please

    worked perfectly thanks Stu, youre the greatest.
  8. Lizbot

    [Solved] Help please

    Thanks stu. I think you might be on the money because I noticed it is showing visible material layers as invisible when the eye is on and vice versa. Thanks to all I will let you know how it turned out.
  9. Lizbot

    [Solved] Help please

    I already stated previously that restarting the program and resetting it in the preferences did nothing. So this gif is the only way i know how to show you. As you can see the move tool is activated. You can also see the layer is visible. You can also see that move degree is 16%. As soon as i try to move the object it gives the message. https://gyazo.com/c600cd9e262ebd2a1719659c5b0da042
  10. Lizbot

    [Solved] Help please

    Thanks I had to go check this and it was off and so were beta tools, still trying to figure out why its not letting me move on a visible layer.
  11. Lizbot

    [Solved] Help please

    Can anyone help with this please. . The layer is visible and I’m using the move tool exactly how I was using it only days earlier on the same project. Only now I get the above mentioned message.
  12. Lizbot

    [Solved] Help please

    Thanks. I thought it was obvious the layer is not invisible. Hence the confusion why it’s giving me the invisible layer message. Is is there some setting I could have triggered with a hot key. There is no list of hot key assignments I can find to check this. Just to confirm. The layer is visible and I’m using the move tool exactly how I was using it only days earlier on the same project. Only now I get the above mentioned message.
  13. Lizbot

    [Solved] Help please

    Thanks. Voxelize immediately is ticked. When I try to use the move tool it doesn’t work and brings up that message. The retopo is visible but it does it even with the retopo turned off. How can I fix this please. I cannot progress on this project. I’ve tried resetting the program and saving a new file. It’s never happened before. I’m using the move tool exactly how I’ve always used it. What have I done wrong.
  14. Merry Christmas everyone. Which setting for normals in 3d Coat has the tangent basis X+ Y+ Z+ Also, how can I stop 3D Coat from reverting to default settings every. time. i. open. it. Seriously, I need it to remember my settings and its not.
  15. Hi there i mentioned this after a few hours of the new release and someone said it was a "new feature" now I cant imagine any work flow where this is an actual help so, can someone tell me how i can disable this, or when this is going to be reversed, its really really a problem for me. I did see a mention somewhere that it was indeed a bug but i cannot find the thread again and i dont have a lot of time to look. so please dont jump on me for starting anew topic, i just want to know when this will be dealt with. i just got the update yesterday and its still doing it.
  16. Hi there, I'm new to using 3D Coat, im making a low poly mesh to upload to SecondLife, the problem is i need to make an object 64 x 64 in size have a better texture resolution than 1024x1024 across the entire surface. Ive discovered that you can make new UV sets and split parts of the object into quarter for the uv faces/sets but they do not sync up to make it seamless. I'm getting pretty frustrated and can't find any tutorials on this. Am I starting off with wrong resolution on the textures ive uploaded to 3d Coat and made smart materials etc and that is making my textures blurry? also one more thing, when i am in retopo room my model disappears completely and i have to load the save file, its getting so annoying. like this program is great but it has some major bugs and problems. please help...
  17. Hi there can anyone tell me how to hard surface to exact corners etc but extremely low poly as in, one face per flat surface for most of these parts. must be exact though. I have tried all kinds of auto retopo settings and even tried to do it manually but nothing is working, when i do the hard surface autopo it does not merge the corner vertices and overlaps faces, then when i try to merge them using the move tool it makes it get out of alignment. I just don't know enough about the technique or this program to do it correctly. When i do it manually it does not let me snap to the exact edges, maybe i am doing it wrong. Any help is really appreciated. Many thanks
  18. Lizbot

    Hard surface retopo help

    idgaf im not using those programs, am i. this is also the community board for 3d coat so.. w/e
  19. Lizbot

    Hard surface retopo help

    yes unfortunately i found out after spending days making those models lol, as you can probably tell from my original post i was pretty frustrated about it. 3d coats amazing (though having a lot of annoying bugs atm ) still love the program, its amazing
  20. Lizbot

    Hard surface retopo help

    yes i get what you are saying, but ill clarify, every edge has to be exact to the the edge, even the cuts and indents because they will need to line up with the next pieces cuts and indents the same so if i push any edge or part ive cut out around, that wont be the case any longer since it doesnt snap to exact edges. pushing points around isnt exact so unless im missing something youre saying, it wont be the result i need. im not sure if you saw the original picture i posted with the multiple pieces. the other issue is, if i auto retopo without decimation its way too high poly, i want a peice of mesh that is perhaps 20 faces max, which is easy to do in maya in a longer more boring way because its not clay modelling. if that makes sense. also to get a perfect square cube id have to have 50 million resolution or something and having that many pieces at once, my pc cant handle that , i mean i have 32 gigs but its not going to handle it. as carlosan said, 3d coat cant do this particulat thing, its great for most things but not this kind of exact hardmodelling
  21. Lizbot

    Hard surface retopo help

    Even if i were to, the act of pushing the points around a bit makes it out of alignment. it doesnt snap to the exact edge of anything, meaning if i have two parts of path for example that will be butting up against each other in another platform, the mesh has to be exact or it will stand out very clearly when its put together, the mesh i am trying to retopo still has a rounded edge to it even at extremely high resolution so when i do the retopo by decimation which is the only viable way ive found to do it, it calculates the rounded part too and i end up with a mess. I have put it aside as i wasted too many days trying to find away to do it. ill have to make it in another program then import it to 3dcoat to uv and paint but it will be another time, im new to 3d coat also so i appreciate you suggestion i may give it a try anyway. thanks
  22. Another possible bug. When in select mode in retopo room, set to faces, and then press delete to get rid of faces, it flicks to edges mode. wasn't doing this ever before.
  23. Lizbot

    Hard surface retopo help

    3D coat should stop marketing its program as possible to do hard surface modelling then or make some changes. what a waste of time ive made all because the videos say you can hardsurface model. its a great program for organic but i really wish 3d coat was less confusing on its capabilities. why does it have retopo by decimation for hardsurface if you cant hardsurface model. shouldn't snapping to an exact point be a feature.
  24. Lizbot

    Hard surface retopo help

    No. None of these show anything to snap to exact edges, i already looked at them before i asked on the forum. Is it impossible for 3d coat to snap to exact edges? on hard surface? the instant mesh is way too high poly and at the lowest poly it doesnt even keep the shape. nothing works except the retopo via decimation but even that is a mess because i cant get the sculpts to be exact square on the edges. its needs to be exact. so it can line up when put together. it will be noticable like dogs balls if i line it up with move tool as i cannot find a way for it to snap to exact edges. this program has become my nightmare and im about to just delete it
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