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Lizbot

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Posts posted by Lizbot

  1. On 3/2/2024 at 1:44 AM, Boozer said:

    I would write a reply to Lizbot but a mod would never approve my content. Right Oleg, Carlos? :D

    Have a nice weekend :D

    Why say anything then? You can always PM me if you really want to moan, im not worried by rudeness or an opposing opinion. I still stand by what I said, the price for purchase and for updates for this program is very fair. Every program has bugs, even 7k USD to buy maya has some badword stuff happening. It costs almost the same price for substance designer, which doesnt even allow any mesh, sculpting. I am no pro, but i have used other programs this is by far the best value. SUre I have wasted time on some bugs, honestly half the time since i am not a pro, i can't tell what is a bug lol. 

    @pieralessi

    Glad to hear you escaped communism, hope you didnt go to america, they are currently trying to install it there. Haha.

  2. I know this is an old thread but, I can't resist adding my thoughts.

    3D Coat is the most affordable decent 3D program I have come across, its also the easiest to learn, I mean, the UV unwrapping alone makes it worth $100 Euro.

    Because it is so similar to PS it makes it even easier to learn in my opinion. I am not even using this program to its full potential, since i had to learn a workflow fast to use for producing models quickly, i don't seem to find the tutorials to teach all of its features and the tutorials there are not easy to follow, bad audio etc. I mostly use an old copy of maya to do my modelling then import to 3d Coat for everything else. I always tell people about 3D Coat, it is seriously SO EASY to get started modelling and has many powerful tools for texturing.

    I simply cannot believe that people are here complaining so much, sure blender is free but who can use their terrible UI. Just the worst. Maya is super expensive for an individual working freelance, and how many other programs give you a perpetual license, this is truly the greatest for me, you can make really awesome textures/smart materials easily, more easy than substance designer.

    Thank you to the entire team who work on 3D Coat and give the support, its wonderful and you all are super clever.

    ruins.jpg

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    • Haha 1
  3. 3DC crashing when exporting gltf files.  I updated to the newest version and its still happening, i have done everything as per the video Carlosan posted about exporting gltf files for SL and its worked on other models but this one it says resave as this file is corrupted as it gets to a certain uv set, then i save to a new file and rinse repeat. Can anyone suggest something to me or know why this might be happening?

     

    Thanks

  4. Since I updated to 2022.29 I have noticed that in paint room, when you turn off gloss and noise, the preview window still shows you the gloss and noise and not the effect you have expected by turning off gloss and noise. Also, now when you change through the layer types, you can no longer hover over the type, such as multiply, color burn etc and see the effect in the preview window. You have to actually click on the change and wait for it to show. Can this be turned off in preferences is this a bug or a feature?

  5. As stated in my post, I already tried this.

     

    The updated retopo does not go to the UV room. How can I make this updated retopo go to the UV room?

    The retopo is the exact same shape as before I just had to add more edges to it so I can add more seams and split up the object to more materials to get higher resolution as I cannot import higher than 1k textures.

    I had to add more edges onto the retopo as it only had 30 or so faces as it is a very low poly shell. foe example i split one face into four faces and made each face one material.

    I want the new retopo and new uv to go to the paint room without losing my textures, i cant replicate them. 

  6. Hi all,

    Thanks for looking at my problem. 

    my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working.  How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks.

    Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted. 

  7. Hi everyone, thanks for looking at my issue, I used to use the presets in the last version of 3D coat, but I can't find them in this 2022 version. Can someone tell me which tool to use to make a straight edge, define an edge,  have been using smart pinch but I must be using it wrong because it doesn't work that well for me. The flatten tool used to have a setting to lift edges, and I can't find that either, I am wasting SO much time trying ways to get a result and nothing is working. Thanks.

  8. Hello everyone, hoping someone has experienced this and found a fix. I have made a sculpt model and currently using smart retopo to make a low poly mesh of it. I turned on symmetry and used the symmetry option to copy one side of the retopo to the other and now my model disappeared. I reset the program and then i was able to press 7 and see it above the grid, but if i move the camera away from the top view it disappears completely including the grid. This is a great program but I really am getting frustrated with this kind of thing happening where its impossible to proceed further. Is there a fix for this or am i going to have to go back to another program. I am on the most current stable version which i updated yesterday. I already looked on the internet for a solution but can see nothing. Thanks for any suggestions.

  9. I am using a large monitor and having trouble with a part of the UI that I cannot find a way to increase the size. You know those option box, brushes etc that comes up when you choose a tool the little x to close the box is only a couple of millimetres for me, It's very hard for me to click on it using my graphics tablet pen and even my mouse. Please can someone tell me how I can make this "x"bigger to at least one centimetre lol I have looked all through the options and can't see where. many thanks.

    Edit: I forgot to add it doesnt change when you change the font size in preferences.

  10. Hi everyone, thanks for taking the time to look, I am trying to find out if 3DC uses only the dedicated graphic card memory (Mine is 8GB) or what because I am having trouble with the program just non responsive for hours to bake an occlusion on the highest quality and when i look in task manager it is only using 8GB of memory even though i have 32GB and 8GB graphics card. Its really frustrating to think my PC cant handle this and its not that complicated a scene. What am i doing wrong please this is really frustrating me. I want a really good occlusion and curvature.

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