Jump to content
3DCoat Forums


  • Posts

  • Joined

  • Last visited

Posts posted by Lizbot

  1. Since I updated to 2022.29 I have noticed that in paint room, when you turn off gloss and noise, the preview window still shows you the gloss and noise and not the effect you have expected by turning off gloss and noise. Also, now when you change through the layer types, you can no longer hover over the type, such as multiply, color burn etc and see the effect in the preview window. You have to actually click on the change and wait for it to show. Can this be turned off in preferences is this a bug or a feature?

  2. As stated in my post, I already tried this.


    The updated retopo does not go to the UV room. How can I make this updated retopo go to the UV room?

    The retopo is the exact same shape as before I just had to add more edges to it so I can add more seams and split up the object to more materials to get higher resolution as I cannot import higher than 1k textures.

    I had to add more edges onto the retopo as it only had 30 or so faces as it is a very low poly shell. foe example i split one face into four faces and made each face one material.

    I want the new retopo and new uv to go to the paint room without losing my textures, i cant replicate them. 

  3. Hi all,

    Thanks for looking at my problem. 

    my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working.  How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks.

    Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted. 

  4. Hi everyone, thanks for looking at my issue, I used to use the presets in the last version of 3D coat, but I can't find them in this 2022 version. Can someone tell me which tool to use to make a straight edge, define an edge,  have been using smart pinch but I must be using it wrong because it doesn't work that well for me. The flatten tool used to have a setting to lift edges, and I can't find that either, I am wasting SO much time trying ways to get a result and nothing is working. Thanks.

  5. Hello everyone, hoping someone has experienced this and found a fix. I have made a sculpt model and currently using smart retopo to make a low poly mesh of it. I turned on symmetry and used the symmetry option to copy one side of the retopo to the other and now my model disappeared. I reset the program and then i was able to press 7 and see it above the grid, but if i move the camera away from the top view it disappears completely including the grid. This is a great program but I really am getting frustrated with this kind of thing happening where its impossible to proceed further. Is there a fix for this or am i going to have to go back to another program. I am on the most current stable version which i updated yesterday. I already looked on the internet for a solution but can see nothing. Thanks for any suggestions.

  6. I am using a large monitor and having trouble with a part of the UI that I cannot find a way to increase the size. You know those option box, brushes etc that comes up when you choose a tool the little x to close the box is only a couple of millimetres for me, It's very hard for me to click on it using my graphics tablet pen and even my mouse. Please can someone tell me how I can make this "x"bigger to at least one centimetre lol I have looked all through the options and can't see where. many thanks.

    Edit: I forgot to add it doesnt change when you change the font size in preferences.

  7. Hi everyone, thanks for taking the time to look, I am trying to find out if 3DC uses only the dedicated graphic card memory (Mine is 8GB) or what because I am having trouble with the program just non responsive for hours to bake an occlusion on the highest quality and when i look in task manager it is only using 8GB of memory even though i have 32GB and 8GB graphics card. Its really frustrating to think my PC cant handle this and its not that complicated a scene. What am i doing wrong please this is really frustrating me. I want a really good occlusion and curvature.

  8. 4 minutes ago, AbnRanger said:

    Perhaps you should close the app and restart it. Maybe that will refresh what's stored in memory. Sometimes it helps, when 3DCoat seems to be acting up. If that doesn't help, create a new layer and try to use that one, instead. Also, make sure you have the right VoxTree (now called SculptTree) layer selected it's not ghosted. Additionally, you may want to check and see if your DEPTH value in the Toolbar is sufficient to actually affect the surface. It's hard to diagnose with no visual aid like a Screen Recording or Screen Grab.

    I already stated previously that restarting the program and resetting it in the preferences did nothing. So this gif is the only way i know how to show you. As you can see the move tool is activated. You can also see the layer is visible. You can also see that move degree is 16%.  As soon as i try to move the object it gives the message.


  9. 14 hours ago, stusutcliffe said:

    This is a coincidence, Ive been getting the same sort of thing the last couple of days. I think it may be something to do with sculpt layers. ( not activated with me though)  i am currently sculpting a model whilst simultanously drawing on guide lines in the paint room . If I make the paint layer invisible to see the sculpt clearer I get that message also.....so what I did is, in the paint room I just made a fresh layer then everything was ok again. I think it may be a sculpt layer thing ,but like I said the beta tool is not activated on my 3dcoat.

    Thanks I had to go check this and it was off and so were beta tools, still trying to figure out why its not letting me move on a visible layer.

  10. Thanks. I thought it was obvious the layer is not invisible. Hence the confusion why it’s giving me the invisible layer message. 


    Is is there some setting I could have triggered with a hot key. There is no list of hot key assignments I can find to check this. 

    Just to confirm. 

    The layer is visible and I’m using the move tool exactly how I was using it only days earlier on the same project. Only now I get the above mentioned message. 

  11. Thanks. Voxelize immediately is ticked. When I try to use the move tool it doesn’t work and brings up that message. 

    The retopo is visible but it does it even with the retopo turned off. How can I fix this please. I cannot progress on this project. I’ve tried resetting the program and saving a new file. It’s never happened before. I’m using the move tool exactly how I’ve always used it. What have I done wrong. 

  • Create New...