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allanmrtn

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  1. FEATURE REQUEST: Adaptive decimation at export. More details = less decimation, less details = more decimation. Softwares like Gaea already do that for terrain mesh exports and it works beautifully. Get crisp and light meshes to work on in Blender is a blessing.
  2. oh ok. that's sad. it would benefit the software so so much. would be a great feature request then.
  3. I'm wondering if 3dcoat's export tool takes into account the detail of the object, sort of like Gaea does it, by assigning more polys to the more detailed areas and reducing for less detailed areas.
  4. Windows 10. 2023.03. Adjusting image stencils in the sculpt room like moving, resizing, brightness, tiling etc makes the image flicker and it goes missing. Really annoying bug, makes it hard to tweak and judge the change.
  5. Is there a specific shortcut to hide many objects after selecting them with shift+H?
  6. A way to quickly and intuitively move/Scale/rotate objects without interacting with the widget? just like blender? think it would be pretty great to have an option for that and shouldn't be hard to implement. once you get used to blender's navigation its painfully hard to go back to widgets.
  7. Would like a way to import multiple textures together. I have many folders full of these and going one by one is really frustrating. Is there any way to batch import these into 3dc?
  8. The official that we just have to activate it, not really install, is that right?
  9. Ok, is there an updated link with a simple .zip to install through blender prefs? I don't get the file structure from the first page download link.
  10. I have absolutely nothing in my 3dcoat for blender export. 2022.21. What am I doing wrong?
  11. I cant make the app link work. Latest stable blender and latest 3dcoat... Should I use the 3rd party extension?
  12. Guys what do you all think of a checkbox option to auto-delete hidden mesh when Voxelize Hidden is performed? Should be fairly simple to introduce and would save so much time not having to keep going back to the original object and deleting the hidden geometry that now has been voxelized.
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