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BenR

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Everything posted by BenR

  1. I feel like the quoted thread is mostly educated guessing and anecdotal evidence from 2015, am I wrong? (I am replying to this post because it is the top google search result) It would be nice to hear about real world performance and results other than "I think pro cards are better for GL." It's true that pro cards were better for GL last I checked maybe 10 years ago, but graphics card drivers have been evolving constantly. Remember when the difference between a quadro and a geforce was the driver and maybe soldering a pin? Nowadays games run in GL mode by default as well, so that makes me question a lot of the old wisdom. I think it would be reasonable for the developer to provide some inside knowledge about the differences between the GL and DX versions. Or at least, can we make a way to benchmark the difference? The test could include: on screen fidelity, on screen rendering fidelity, memory usage, and speed for intensive tasks.
  2. Please tell me what "rent to own" means then? Because I don't see that in the link provided. Edit: this link here: https://3dcoat.com/2021announcement/ (also, you are just a user and not a 3dcoat representative, correct?) Edit: and also, please read my original message:
  3. Hello Carlosan, I think there might be a translation/language/cultural misunderstanding, at least for US English speakers. I do not want to sound pushy, but I think it would be responsible for me to let you know how US citizens are likely to interpret the term "rent to own". I do not claim that I know exactly how every US citizen thinks, but I believe I can offer a cultural context. From my personal experience, when we see the term "x to own" it means that, at some time, we will eventually have the product with no more payments and still "own" the product perpetually. For us, in this context "to own" means we own it perpetually in the future. I believe you are using "to own" in the sense that we have full unlimited use of the product while we are renting. In this case, the word "to" is used in 2 different ways. A typical use of "x to own" in the USA would be for a car: We use the phrase "lease to own". We make payments and while we are paying, the conditions are very much how a normal lease would work here. However, the "to own" part means that the lease payments are going towards a goal where we will eventually buy the car at a reduced price. The end point ("to own") is that we own the car forever. (it might sound like nonsense, there are complicated details I am leaving out.) Another example: I pay rent for an apartment. I have full use of the apartment while I pay rent. We would never use the term "rent to own" in this case. If we used the term "rent to own" it would mean that after 5 years of paying rent, I would have an option to buy the apartment at a reduced cost. I am not perfect but I am trying hard to communicate clearly. Please let me know if I this makes sense to you.
  4. Sorry, this is the first time I've seen "rent to own" being mentioned, I thought they were just going to a subscription model. I know things change quickly while forum posts stay the same. Was this a recent announcement?
  5. Hi so it has been a year and I am trying to use 3d coat again. How can I select polygons from the back side? I need to clean up imported scans and I have a lot of junk polygons to remove.
  6. I'm very new, but I think you want to just close the "startup screen", then click on the sculpt room, then file > Import. Closing the startup screen instead of selecting an option was the key
  7. I ended up using Blender to cut the geometry first. Also I should have used "remove poly" instead of "cut" I'm moving forward, I got stuck on being unable to select polygons from their "back" side, I posed a separate thread on that. I could switch to blender, but I'd like to know more about polygon and selection in general in 3d-Coat. For example, the cursor seems to always have a red "hump" in it. The tutorial shows how you can change the hump size to affect normal mapping. Does the hump affect other tools? Can it change the intensity of the "Clean Clay" tool? (I know it does not, but that might be a good feature) Also, I typed up notes on each video. Do you think it would be a problem if I posted my summaries into the video comments, to help other people? Thank you!
  8. In the Sculpt room, I used "Fill Hole" the wrong way. Imagine you have a corner of a room. Then place a polygon completely covering the corner and intersecting the walls. The back side of the polygon is facing you (you are on the outside). So I have a polygon like this covering up my "corner". The corner full of the shapes that I want. I assume "back side" is defined by the side that is not shaded and also the side that I can not select using, for example, the "Poly Remove" tool. Since the back side is facing me, I can't see it until I flip my model around, and I can't select. I am not sure about the exact rules of selecting polygons, but I assume that I can only select them from the "front" side. When I try to select the polygon by looking at my geometry from the other side, I keep accidentally selecting polygons that I want to keep. Can anyone help with with this in particular and with polygon selection in general? Thank you!
  9. Hello, sorry, I scanned through the videos and missed the relevant parts. I have watched the videos completely now. They are useful. I have a problem where I can't cut polygons in 3d-coat because it says they are "self intersecting". I tried the Geometry -> Remove Self Intersections" command. It asked me if I wanted to "Freeze Only Surfaces" and my machine has been working non-stop for about half an hour. I think I will try using Blender to do more of the polygon cleanup.
  10. Ah thank you. I first checked out Meshroom when the tech sites picked up on it, and documentation was scarce (or so I thought) . I went back into Meshroom and hit "load model" and got a noisy model. It looks kind of like the video thumbnail at the bottom of the tutorial you have linked me to. I understand this is not the best source of data, but I have been able to use Modo to get something reasonable out of it. I was hoping I could use 3d Coat to help with cleaning it up, it does have a launch menu item called "Repair Scanned Mesh" after all
  11. Hello, I'm brand new at this. I have used Meshroom to generate geometry from photographs. I have a rather noisy mesh. For starters, here is where I am: https://imgur.com/gallery/ZooVC1B From the launch window, I chose "repair scanned mesh". I used "Import as a surface" because that seemed to best fit my needs, and have been able to use the "Cut Off" and "Poly Remove" tools to clean it up a lot, which is pretty exciting. I ran "MeshDoctor" with the default settings and that didn't seem to do anything I could notice. I ran "Reconstruct" on a test surface (top right quadrant, you can see the mesh become regular) and that did what I expected. I ran "Reconstruct" on some more geometry and it was all deleted. I was wondering if someone could point me in the direction of where to go next. My ultimate goal is to take measurements and extract geometry, but I would like to learn as much as possible along the way. Thank you!
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