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SimaPly

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  1. now that I took my sculpted retopo mesh and want to reunwrap it (was subdivided once), anytime I unwrap it, it does completely stupid stuff with the exact same behavior that it twists nearly every island into a overlapping ******? It didn't behave like that with the lowpoly version. Any idea?
  2. Hello, I have a problem that should be best explained by the following image. Screenshot I have a corner in a clean topo mesh and during unwrapping it does something strange. Since this is supposed to be the ground it has low distortion and should almost be a planar projection. Any ideas on how to fix? Best regards, Sima
  3. Hello, just started witht the trial for autoretopoing my scan from Photoscan. I need the object to remain in it's exact position. If I import the mesh via file - import for autopo, the mesh is relative tiny compared to the grid scene scale. Also once I drew my curves and hit next nothing happens. The other approach was to go into sculpt and import file - object I at least get the maintain scene scale dialog and the tool options and when hitting auto scale it becomes reasonable large (does this maintain the correct position, scale upon exporting the model back to photoscan?). Now I go into autopo and it calculates after drawing my curves and gives a mesh that is inside the volume of my mesh and only consist out of a couple polys (completely chaotic and unusable) even though I set my poly count to 10000 which should be sufficient. Quick help is appreciated as I have a little bit of time pressure to get it working. Thanks, Sima
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