Hello,
I'm using 3D Coat for a couple of months and there is something I can't find on any topic or tutorials : keeping sharp edges on a complex mesh. My workflow is :
- sculpting in voxel all the parts of my mesh (let's say several steps from the stairs of an old temple)
- merging them in voxel
- finishing details in surface mode
The issue is : when I'm merging the parts, all the edges are smoothed and lose their sharpness
I was thinking about merging the parts once in surface mode, but the merging process is extremely long.
I also tried Angulator Tool and Pinch Tool. Pinch Tool is working quite well but it's very time consuming when you have to produce so many assets for a project.
Most of tutorials just say "increase dramatically voxel density before merging". Might work for a human size project but not for a whole building.
Any idea ? :)
Thank you in advance.