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MaxC

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Everything posted by MaxC

  1. @emi thank you so much for that explanation! I better understand what is going on in the baking process now. I see there is no easy solution for this issue. for now I will just bake with some edge loops. Thanks again for the detailed explanation Emi!!
  2. bringing this mesh into Marmoset Toolbag for baking, unchecking "smooth cage" fixes the issue. is there an equivalent to this in 3d-coat?
  3. Thanks for your quick reply @carlosan I just double-checked by baking with both "closest along normals" and "outer surface". they give the same result. (I also tried reimporting the low-poly from maya, to make sure it doesn't have issues. same results.) Any other suggestions?
  4. Hello, is there a way to fix this distorted normal map baking issue, without adding edge loops? I'm baking with hard edges, so I don't understand why I am getting this issue. Thanks! -Max
  5. I just tried again using fbx. the pivot point for exported objects is always at the origin of the scene. Should it be possible to export with custom pivot point? or is that not a feature yet?
  6. I want to export a retopo object with a custom pivot point, so that it is ready to be animated. (if this is already possible, please let me know!) ----- Hi Alex, I am bumping my previous post in case you missed it ^^
  7. I want to export a retopo object with a custom pivot point, so that it is ready to be animated. (if this is already possible, please let me know!)
  8. Could we have a custom pivot point placement for retopo objects? (example : I made a crate with a lid that needs a specific pivot point to open correctly. right now I must go to maya to adjust the pivot point)
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