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Dmitry Bedrik

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Everything posted by Dmitry Bedrik

  1. In fact, the interface in the 3D coat is in any case more convenient and more understandable than in the zbrash, which was created by aliens for aliens.
  2. I agree with almost all of the above, but innovations come to the program with the same probability as winning at a casino. Some things appear in just a week. Some are waiting for several years.
  3. Put at last .32 on google disk. It's crazy to download directly from your servers.
  4. Another nice undo bug. Use "Coat", convert to voxel, make some operation (like Cut tool use), and try undo. I have undo all operation before Apply Curve. Nice. .31 version.
  5. назначь горячую клавишу для сглаживания. shift s например. Для начала уже. И изучай инструментарий. Коат это такой баул, в котором говна с предыдущих версий хватает, и часть инструментов если удалить - вообще ничего не изменится, что есть, что нет их. Так что не все "кисти" одинаково хороши и полезны.
  6. Вообще-то всё это настраивается. Так называемое "суровое сглаживание" настраивается через контрол-пкм, а не через давление. Потому что это разные параметры. И в коате-таки инструменты для скульпта куда более продвинутые, чем в Блендере. Устроить лютый хард-сюрфейс на уровне хард-опса с десятками миллионов полигонов не то что в сцене, а в одном меше - такое блендеру не снилось даже.
  7. По поводу точных или не точных деталей - обрати внимание на зубную пасту, например. Если всякие "глины" и даже "динамические глины" создают размытые границы, то зубная паста создает границы точные и четкие донельзя.
  8. Вообще-то тут до разработчиков достучаться удаётся с большим трудом. Новое плодится, старые баги не чинятся. Так что... Какие тут уроки "на родном", если даже на английском уроки-то такие себе, на троечку?
  9. It seems that you do not understand the essence of my post. Instead of performing the operation in the same way as the "Brush along the Curve" or "Vertex Lines" option, the result of the operation appears somewhere off the "Curve Stroke".
  10. It is absolutely not about interest. Try it yourself, how this drawing mode works, and you will understand.
  11. I thought that in drawing mode "Stroke Curve" any tool would act directly below the line. However, it is not. For some reason, the impact is shifted relative to the line. Either the tool is buggy, or it initially does not work the way most normal users understand it.
  12. Я думал, что рендеринг на процессоре уже был в каменном веке, и продвинутые пользователи рендеринг на видеокартах. Wait, does this dude in the video quite seriously compare processors with different numbers of cores? Naturally, even for the Stone Age render, more cores are better than a higher frequency. This says nothing, however. I personally use i7-6800k and do not have any difficulties in conjunction with my gtx 1080ti video card. The only thing I don’t like (as in a large number of processors) is the insufficient number of pci-e lines. I really don’t know if it matters, when rendering on several video cards. I think it looks like the scene is loaded into the video card's memory, where the scene is already being processed, after which the final result is unloaded from the video card, if you can call it that. In contrast to the dynamic processing of information, as in video games, for example. Correct if I'm wrong.
  13. That is why I use Intel. so as not to bother with the fact that the first cooling system will not cope with my processor.
  14. Looks like no difference.. https://cpu.userbenchmark.com/Compare/AMD-Ryzen-7-2700-vs-AMD-Ryzen-7-1700X/3957vs3915 https://www.google.com/search?q=Ryzen+7+1700x+vs+Ryzen+7+2700&oq=Ryzen+7+1700x+vs+Ryzen+7+2700&aqs=chrome..69i57j69i60l2&sourceid=chrome&ie=UTF-8
  15. Use Blender. Open the window with yuv. Arrange the vertices on the scan so that you get a rectangle. Select it. Press the space bar. Type ""follow active quads"".
  16. But as I understand it, developers see the proposed changes and bugs in the program much faster than here on the forum, where they answer on average one of five questions and suggestions. What is the point of the forum in this case, if in my memory, Comrade Shpagin came here four times a year?
  17. Mantis and trello only for developers or for forum users \ other people too? I often write about bugs or suggestions, but I don’t always get an answer to them (recently I got it).
  18. Please add drawing by VertexLine to the QuadPaint tool in future releases.
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