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Innovine

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Everything posted by Innovine

  1. @Carlosan I know you guys reported this fixed already, but it is STILL broken in 4.9.65 How to reproduce: Use 3d coat without the space mouse being connected (you do need to have the spacemouse drivers installed)
  2. Fluidity is not a word I'd use in connection with the UI for the new curves tool. Please redesign it, cos its horrible.
  3. Could you easily expand the current behavior to support unnormalized exports? For example, mapping coordinates y=0 to y=100 into the black-white range? The 100 could be defined by the user.
  4. How close to finished is the new Curves tool? I find the interface to be very confusing and unintuitive, with a lot of issues regarding selection behavior, and gizmos from other tools overlapping. Is the team aware of this and working on it, or do you guys need a long and specific list of what is wrong?
  5. I used the new Curves beta. First I created a cylinder primitive in Orthographic mode, as a guide, and created a curve along its edge.. I find the curves beta tools kind of weird, so what i did here way to put down three points in empty space, and then move them so the curve sat on the edge of the circle. There are probably several ways to get a perfect curve here. Next, I right clicked on the curve and selected Attach Tube: Then I duplicated the Sculpt layer and rotated it a few times:
  6. This is the ideal user scenario, but the wrong method while discussing the tool. Think about a hammer. When you want to put some nails into something you don't want to think about the hammer. But if you are creating or working on a hammer, you should carefully consider its balance and weight, the curves in the handle, the hardness of the steel, the curvature of the edge of the striking face, and so on. And that is what this discussion is. 3dcoat is a great program, but Pilgway are not great interface or tool designers. As a small example, when doing Retopo, it would be useful to hide parts of the sculpt for better access. But the voxhide tool is only available in the sculpt room. So there's an annoying few extra clicks just to change the visibility of what I'm working on. This hammer has a weird shaped handle and I feel like there's a lot of community pressure into not talking about it.
  7. This is my request and I am happy with that. Should be a super easy fix.
  8. wow, so the current behavior is an improvement? Its totally insane to Carve in empty space. At least now its only backwards.
  9. It should just be Inverted by default. When you left click, it should remove geometry. When ctrl-left click, it should add. The current behavior is the opposite. I think Anton is talking about something else?
  10. In all recent versions, the Carve tool behavior is wrong. It adds to the geometry, but carving means to form by removal of material. The behavior of this tool should be inverted by default.
  11. Really, solved? So you managed to reproduce it and added a fix in the latest version?
  12. You must be new here. These bugs have been around forever, and the developers are not attempting to fix them. The reproduction steps are trivial. I am not wasting my time writing bug reports that lead to no fixes.
  13. There are a few confusing bugs and annoyances with the UI. For example, the black selection area used by Vox Extrude sometimes remains on the sculpt, even when selection is cleared. Sometimes gizmos and tool palettes from one tool remain when switching tools. A fine example is if I use the transform tool, and then go to work with curves, and try to transform a point. There will be two transform gizmos, and when I select next point to transform, it doesn't quite work right. There are many times bits of one tool overlap into another and its often confusing or irritating. When I go to the paint room, the "Show sculpt in paint room" can be unchecked, but this setting does not seem remembered. Please, please, save this so the next time I use 3d coat I dont have to uncheck it. I have unchecked it several hundred times already. Carve tool... carving is cutting something out of the sculpt. This tool currently adds to the sculpt, which is completely wrong. Please invert the tool use by default. The Depth setting is almost always too strong for me, I find myself often working with Depth of 1 or 2% for some reason. I think the depth of all tools could be reduced by a factor of 10 by default.. If I use the Bend tool and click Apply, it will change to the Transform tool (a bug ?) If you click on a tool which brings up a tool palette (most of them), and then go to Preferences, when you exit from preferences the tool palette is removed. Bug. If using a spacemouse, it would be great if the movement sensitivity was reduced as you get closer to the model, and increased as you zoom out. Blender does this. The Depth parameter doesn't work for Smooth tool, and it really should...
  14. Can we get a feature to allow export of ONE paint object? If I wish to make a texture atlas, I can import multiple objects, easily merge the UVs and textures to one UV set, but when it comes to exporting the models with the new UV data, they all get merged into one object in the .obj which is definitely not what I want. It would be great to export each separate paint object, either all in one operation (best) or one by one. Rigbht now, the solution is to save, delete all but one paint object, export, reload, delete all but the next object, export, reload.. and on and on
  15. A related question... if I make a cylinder in Blender and mark the faces smooth shaded, and do Edge Split on the edges, and then import into 3dcoat sculpt room, the result is not smoothed. Is there any way to preserve that smooth effect? I've also seen issues switching from surface to voxel mode, maybe because of edge split and that the model appears hollow. How can I deal with these? My goal is to use the mesh as retopo mesh, and just add some extra normal and height info in sculpt room, and bake out the normal map.
  16. Instead of adding new tools, how about fixing the broken ones?
  17. Still broken in 4.9.46 When will this be worked on? Have any major changes been added to retopo room since this thread began, I haven't noticed any improvements.
  18. The problem is still there in 4.9.46. I start 3d coat without the spacemouse connected. There is a lot of lag and stuttering, the program is unuseable. Then I connect the USB cable from the spacemouse, and the stuttering goes away one second later, and now its very smooth. The stuttering appears even if the rooms are completely empty, just rotating the camera with the mouse shows a lot of stuttering.
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