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CosasdeSopa

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  1. Yeah, ofc... https://drive.google.com/open?id=1FKRybJDL6miyLZo6jpriC4uFANfwVKcS The problem is with the layer "Sombrero" PD Please, tell me when you have it, cause it have drive at max capacity
  2. Hi Carlosan, Im using v. 4.8.32 I did my retopo manually, and i think theres not any polygon with more than 4 sides. I started working on sculpt then i did the retopo and now im working on my paint workspace to export it. I tried to switch the option on, cause i saw it on other topic, but it didnt work. Only for 1 layer of the paint objects layers. the others i could import them succesfully
  3. Ok, i Had diferent materials and paint objects in my scene. So i tried to figure it out which obj was giving me error. I went to 3dmax and import each obj separately. And i found that one of them was giving me the error. I went to the retopo on 3dc and examine it carefuly, and i found that there was a flying polygon separated from the mess and without any meaning. So i deleted it, and i baked the paint layer again, and exported the obj. When i finally import the new obj item... It didnt work xD
  4. Hi, I have been searching for this on the forums and i couldnt find anything to solve my problem. When im exporting my fbx object to open it on 3dmax, the fbx size is 0kb so 3dmax never open it. I tried to export it on obj to import it on 3dmax and save later to a new fbx file, but when i try to do it it says: "Invalid Vertex index". What am i doing wrong? p.S. Excuse my english if i made mistakes. English is not my mother tongue.
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