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giobianco

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Everything posted by giobianco

  1. Thank you for your interest and time you are giving my request. Unfortunately I do not think it is the right solution I did some tests (I am attaching them to you) with the various sizes but in version 4.9.68 the defect persists, obviously the more you increase the size of the texture the defect becomes smaller but there is anyway. I would like to work at maximum with a resolution of 4K and the UVs are already optimized because in the empty spaces there are other pieces that I had not inserted in the test scene (I attach screen). however this bug is new because using the same mesh it is not present on the very old version 4.5 (attached screen). thanks Giovanni
  2. ok this is one of the pieces that have the problem in the UV cutting areas ... Note: I tried with an old version (4.5) and this defect is not present .. everything works correctly test_00.rar
  3. the model was imported. Tried to import it again ... and going to color immediately without additional levels ... the problem continues to exist. (I attach new screen)
  4. Thanks for the reply. But this solution does not work for my problem, it modifies the padding when exposed the texture .. but the defect of those missing pixels near the areas of the UV cut ... still remains.
  5. hello everyone, I encountered this problem on the latest version 4.9.68 (it was also present in recent other versions) I attach a screen. When I use both the brush and the filling tool in some parts of the model (in the sim areas of the UV) there are some inaccuracies in coloring, which cannot be remedied. is it a known problem? ... how can it be solved? sorry for the bad english
  6. thanks, I did a test ... and indeed the defect seems to no longer exist. I had assumed that the rubber material had the low specular pattern ... but obviously not enough. Giobianco
  7. Hi, I have encountered a problem on the fill tool ... often when using it on a part of the mesh .. the result of the material is "corrupted" ... while if you use another tool such as the "brush tool" the result is correct. (I attach screen). Giobianco
  8. Hi, I wanted to know how to avoid this flaw when I render (I attach screen). Thanks Giovanni
  9. Hi, I tried version 4.9.37. The first three points 1, 2 and 3 are still present. The last two bugs 4 and 5 have failed to reproduce them at the moment . on the other hand I found two other problems ..... 6) making a fill on the whole object some areas (pixels) of the mesh are not filled (Attach screen006) 7)when using the brush tool with the "curve stroke" and then trying to erase with the "tool erase" the tool of this is automatically set with the "curve stroke" even if it was originally set with "radius & depth pressure "or with other types, once the tool has been changed in order to cancel and finished its use, you return to the brush tool. the active tool is no longer" curve stroke "but with the" constant pressure "tool
  10. 942/5000 I attach some bugs that I found in the tool paint of version 3.9.34. 1) Occasionally at random, completely empty levels are created positioned above the entire level list (It seems to happen when the number of levels starts to be more than 20). (screen004) 2) Levels of scratch / dusth / rust if collapsed with the lower level create defects not present with the separate levels. (screen 002/003) 3) the first time you use a brush for the "brsuh tool" its size printed on the 3d object is larger than the actual diemsion, if you change the tool (any) and resume the "brush tool" the size returns correct .(screen001) 4) Every now and then using the brush tool with "vertex lasso" or "rectangle lasso" mode the program will crash. 5) Every time (maybe for memory problems but I have 32GB .. !! or Quadro2000 video card) the scene is corrupted with a series of more or less large pixels on the whole model (exporting the texture the defect does not appear on of it, therefore I deduce that it is a visualization problem). (Screen005)
  11. Hi, I tried in the 4.9.17 with the airbrush tool ... it actually works if it is used with the "radius & Depth" brush even if the result is not as it should be (example: if I use the scrtach it is all smooth and not as seen in the preview with the various well-defined scratches) while if I always use the areofragfo but with the loose brush the problem is present and it is the same as the other filling tools / brush etcc. As soon as I can I will also try version 4.9.36
  12. also on version 4.9.05 it has the same problem ... probably then it was suall 4.8.37 but that I no longer have installed
  13. in the 4.5 version it surely worked but it is definitely old ... maybe also on the 4.7 but I don't remember I used it a little .. probably the version before 4.9.17 worked .. since I had encountered the problem with that version ... Today's screens I sent had the depth channel disabled. Strange that you cannot reproduce the problem, the action is very simple ... I create a layer with a base color (layer 1), then I create another layer with the "smart material" "scratches_steel" (layer 2). .. keeping the two separate layers everything works ... but as soon as I join the (level 2) of the scratches on the (level 1) underlying the base color ... it creates those artifacts. thx
  14. I tried version 4.9.35 but the problem is still present.. Giovanni
  15. Ok, I unload and try it...... the version 4.9.35 is beta? is this correct? thanks
  16. Hi, in version 4.9.34 ... if I combine two levels where the upper one has a "smart material" like dust / scratch or similar ... the result is different from having separated them, in fact strange defects are created (I attach the screen) I had already encountered a similar problem in version 4.9.17 , they said it was solved, but it is still present. sorry for bad english thanks Giovanni
  17. Yes true, it happens to me too, with the keys it doesn't seem to work immediately ... the second time you press the tasot it starts rotating
  18. I found that in the latest version 4.9.17 "smart materials" with transparencies such as dirt or scratches if inserted on the same layer of a color / material also overwrite the parts that should be transparent with a neutral color. to have the desired effect I have to create a new layer, but if I do the "merge down" the problem reappears and everything is covered by the neutral color (I attach the screen). Was this not the case in previous versions, was it deliberately changed or is it probably a bug? How is it possible to solve it? sorry for my bad english Thanks Giovanni
  19. Hi, I have a problem with the rotation of the brushes with the sliders on version 4.9.17. When the degrees are at "0 °" the brush is in the correct position ... but when I put 90 ° the brush results with an incorrect rotation about 45 °, to have it correct I have to rotate it by hand and on the slider it is about 1.5 ° !! !!!!! , I attach a screen. Can anyone explain to me what the solution is? sorry for my bad english... Thanks Giovanni
  20. I noticed that it happens when I use the "fill tool" with the options Layer, Surface, Object ,or if I use (always with the "fill tool") the lasso brush. If instead I use the fill tool by clicking on the surface, or using the tool brush the material is generated correctly (it comes as I see it in preview). Why is this happening? Help!! thanks
  21. Hi, I don't understand why in the preview the depth / normal of the material can be seen correctly, but when I apply it it is completely wrong. I have seen that the value of depth on the material is 15% while on the menu it is set to 100% ... bringing even that to 15% the depth is lower ... but it is always different from the previw. I am attaching two example images thanks for any replies and sorry for the bad english giobianco
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