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geoath

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About geoath

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    Neophyte

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  • Gender
    Male
  • Location
    Greece
  • Interests
    Modeling (Hard surface), Rigging, Animation, Architecture, History, Movies
    Software: Maya, 3DCoat, Gimp, Davinci Resolve

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  1. geoath

    3DCoat 4.9 BETA testing thread

    With the mapping settings dialog open you can't move / position the preview window in version 4.9.59 (GL) as well!
  2. geoath

    New pricing paranoia

    Hi stas3dc! My concerns were mostly about 3dCoat future itself regarding potential new users such as amateurs/hobbyists/low profit users ( I already own a Pro License and the upgrade policy was clear for my case). I couldn't understand why Pilgway would kinda "abandon" this target group with the new license policy, when other companies make the opposite (even Autodesk is trying a restricted Indie license). Your reply was solid regarding possible solutions, and this is good news, thanks!
  3. geoath

    New pricing paranoia

    I have a pro license, and from what I understand if I'll upgrade, this will be an Individual license, right? On the other hand, kinda bad news for Hobbyists, as from now on this target group will have to pay as a freelancer to have the 2021 version, and please correct me if I'm wrong. (Individual license practically merges amateur and pro licenses in one license for commercial use with a cost a bit higher of current pro license). P.S: My opinion is that sales team should announce: <No more amateur licenses. Pro license is "renamed" Individual, with no platform restrictions> and that's it. No confusing things as: The Individual license is designed for personal use, such as with solo artists working on their own project, hobbysts and freelancers. Just saying...
  4. geoath

    3DCoat 4.9 BETA testing thread

    4.9.57 GL/DX - PAINT ROOM: When activity bar is enabled, the top drop menu that enables painting according to concave,convex, flat, ect is disappearing!
  5. Hi Hao! This is a very ..tricky bug! If you transform it only one axis at time, It looks that it's working, until you try to "squeeze" (scale down) it in any axis at a time. In scale down it's not working. Interestingly this doesn't happen if you try to "grow" (scale up) in any axis at a time. At least this is how it behaves to me, and it is one reason I thought issue solved with reset settings. I couldn't imagine that it would behave different when scaling up and when scaling down. That's why I call it a tricky bug.. - I can confirm that it doesn't work in uniform scale, as you already noted. - I can also confirm It doesn't work when resample a voxel mesh. (please note I tested only with voxels, not with surface mesh)
  6. Thanks, this worked! Tested on both DX/GL. EDIT: This didn't last too long... Carlosan, could you please try to scale the cube in an axis that affects depth only (not height or length? ) and repro the process again? (to uniform space ect) When i tested (after reset) I scaled the cube like your screenshot ant it worked, but if i scale the cube like the image in my first post the problem insists.. weird isn't it?
  7. EDIT: I tried what Carlosan suggested (reset settings) and it works as expected. Hi Carlosan , tested on 4.9.56GL, and it's not fixed. Please try the following steps: 1. Create a voxel cube. 2. scale it, non uniform in one axis. 3. with RMB select to uniform space 4. in orthographic projection apply the stencil with a rectangle lasso... not working as it should.
  8. geoath

    3DCoat 4.9 BETA testing thread

    My respect to Mr Shpagin and the support team for fixing the downgrading behaviour in voxel mode ( tested 4.9.56 /GL). Now when you restore the downgraded volume (after editing the proxy) it switches automatically again to voxels with little triangle count added to the initial volume. Thanks! p.s: this fix could also added among the others to the version history list info in the first page of this topic
  9. geoath

    3DCoat 4.9 BETA testing thread

    4.9.55 GL - Voxel Mode - Downgrading voxel mesh [bug] - Downgrading voxel mesh still doesn't return to voxel mode if you edit the proxy . This behaviour starts to be really inconvenient. Even if I manually (after restoring the downgraded volume) convert from surface to voxel, it boosts the triangle count much higher than it was in first place. This is a showstopper. I mean, the downgrade tool is for adjusting "heavy" objects, and not having after this process much "heavier" objects to continue. //fixed
  10. geoath

    3DCoat 4.9 BETA testing thread

    Thanks MorganNilson for reporting this! This is something I noticed too and I was trying to figure out If this was always like that! Very annoying indeed, hope it will be resolved soon //fixed
  11. geoath

    3DCoat 4.9 BETA testing thread

    I can confirm too that shift-smooth with the move brush is not working as expected. To narrow the problem, shift-smooth works for me when "Voxelize immediately" is turned ON, but not when It's turned OFF. To add some more info try to repro the following steps: 1) With "Voxelize immediately" mode OFF make a "stroke" and try to Shift-smooth. Not working. 2) Switch to another brush (e.g grow) and immediately (no action) switch back to move brush with "Voxelize immediately" mode still OFF. Try Shift -smooth IMMEDIATELY (not any other action), IT WORKS! 3) Now make something with move brush, try Shift-smooth, NOT WORKING AGAIN! Crazy!!! p.s: I Think that the strange behavior of shift-smooth with move brush is somehow related with the "Voxelize immediately" OFF mode.
  12. geoath

    3DCoat 4.9 BETA testing thread

    Somehow i can't get rid of the problem with the activity bar disappearing when I switch tools in paint room ( 7.07.20 4.9.54). I deleted options.xml in case something could change but it didn't work. I always uninstall the previous version before I install the latest one, so I can't guess what might be wrong! //fixed
  13. geoath

    3DCoat 4.9 BETA testing thread

    activity bar still disappears in 4.9.53 in paint room (haven't checked in other rooms)when e.g select fill, erase tool. //fixed
  14. geoath

    FBX Format.

    3DCOAT Version 4.9.51
  15. geoath

    FBX Format.

    Hi Stustcliffe ! Here are my conclusions about units in 3Dcoat. Note that i might be wrong but anyway here are my thoughts: Well, I believe that 3DCoat is UNITS AGNOSTIC! When you create something in 3DC it's on you if this is on mm, cm or meters. Why I'm saying this? 1) The Geometry -> define measurements units has no effect for me according to export, i believe it is mainly for voxel dencity. 2) If you create for example a cube of 10,10,10 "units" and you use the ruler tool in paint room, and choose mm or cm or m from the drop menu, it will say 10mm, 10cm, 10m, which at least for me means that It is units agnostic. So for me I guess the export depends on 2 factors: 1) FBX Export units in 3DC preferences. 2) Units in your animation software. I tried to export from 3DC the 10,10,10 "units" cube to Maya (In Maya I work in cm). 1) First time i did it with "cm" on fbx export preferences. It came in Maya a 10,10,10 cm cube. Great! 2 )Second time I decided to have the scenario that i was working in mm in 3DC so I exported it with "mm" fbx export preferences. It came in Maya with a scale of 0,10 which is OK as 10mm is 1cm. I also tried to export the generic mannequin (which is something like 190 "units" in 3DC) with cm on fbx export preferences, and in Maya it was 190 cm, which is OK. As I wrote in the beginning maybe I'm wrong, other members here, with more in depth knowledge of 3DC might say their opinion too!
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