Hi,
I exported 2 objects from my blender scene to 3dcoat by shift-selecting and using app link for 'per-pixel painting'.
Both the objects are already unwrapped.
But when transferred to 3dcoat, the bigger object has this noise, and upon inspecting I realized it has the materials but no UV's from my blend file..
any ideas what might be the issue here?
P.S.: I've already tried treat materials as separate textures and Import tiles as UV sets but no luck