Hey there. I'm new to 3dCoat. On a trial period still and have only really played with 3dsculpting programs in the past. I've put together a character sculpt and have been working on him for a few days now.
My sculpt started off fairly smooth but as I progressed, it seems as if the tessellation(?) got really bad. I tried subdividing but that didn't help. I tried simplifying but the same thing happens. I don't have a great picture of it but here he is with an aged bronze mat and you can sort of see the issue on the bridge of his nose. I'll post a better picture when I get home.
Any idea what's causing this or a cure to my issue? I'm at the point where I want to start detailing the skin texture, adding things like scaring, clothing, and posing. Is it perhaps because I need to split the model? I may have messed up the proper workflow.