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About FFFlay

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  1. FFFlay

    [Solved] Unhide All Layers

    Thank you! That's exactly what I was looking for
  2. Is there a way to unhide all layers in the sculpt tree? I frequently encounter a glitch when isolating/alt+clicking the eye icon of layers where the other layers don't become visible again when I alt+click the eye icon a second time. Selecting all layers and using toggle visibility (shift+v) doesn't work, and there doesn't seem to be an option to unhide all like there is to unghost all (geometry > visibility/ghosting > unghost_all). Is there something I'm missing?
  3. Oh! Okay, I don't fully understand the process yet, but at least I have a direction to work in. Thanks for your help!
  4. Hello, I'm having some trouble using smart materials in the Paint tab. When I try to apply any smart material to a surface, the colour and the reflectivity maps apply correctly, but the depth map does not. I'm new to both 3D coat and to modelling/texturing in general, so it's very possible there's something I'm just not aware of. I've tried different materials and different models, so it doesn't seem like that's the issue. I've also tried reinstalling the program, and that didn't work. It's not an issue with the three icons in the top left (depth, opacity, glossiness), because all three are active. It could be because of I haven't used the retopology tools (I don't really understand retopology just yet), but I attempted to automatically retopo my model then apply the material, and that still didn't make a difference. Does anyone have any ideas?
  5. Hey all, I'm trying to find a way to import a substance smart material (a sbsar file) into 3D Coat. I haven't been able to find anything that confirms or denies whether or not this is possible. Does anyone here know the answer? And if it is possible, how?