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XCOTT

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  1. Yes, it was v4. I am current with my active license. Good to hear that I’m covered. Much thanks!
  2. Hi, over the years, I have purchased a few of 3dcoats different versions. One of which was the cross platform license. In the last couple of years, I have mainly been using the windows version, but I would like to know if I still have the right to use my license on the Mac or must have a separate Mac license now. Or however it can be accomplished. My profiles shows an earlier Mac version.
  3. I am 3d printing. I have a skull model that I've scaled down. Some areas get so thin that they don't print. In the past I have used undercut and low relief to give them structure but it adds more to the model than I'd like. I was hoping there was a better way to bulk it up but in a more subtle way.
  4. I use a basic transparent material, I just lower the opacity. I do it when the model has internal structures. I’ve done it before and not had this grid artifact. Anyone know why it’s there or how to get rid of it?
  5. I’m trying to understand why scale and unit of measurement don’t matter in 3dCoat. if I set the viewport to inches, then make a one inch cube, why doesn’t it change to 25 if the viewer is changed to mm? Instead, it remains 1. The measuring tool mirrors this. If I measure a length, then change the unit, it stays the same in Count and size, only changing the unit name. Ultimately, IINM, *everything* is always in mm. After years of working in inches, always having to up the res to x128 and scaling up every single one my, over a couple hundred, models in my slicing software. I only just realized I never was working in inches, but mm. I know that metric is the preferred unit to many, and I am actually trying to adapt, but this makes no sense to me. Offer it or don’t but have it work.
  6. Sorry, I meant installed on more than one computer. So I can work at other locations, and not have to transport my computer. I was getting a warning message about a 2nd computer using the license. NOTE: I’m thinking one computer was not fully off, previously. I’m certain the other computer is in hibernation now, and I’m not seeing the message now.
  7. It's been around through v4, I don't like to assume programs work the way I expect them to. I was starting to wonder if there was an intentional reason.
  8. Is there a reason why the Gizmo becomes unresponsive or moves counter to the control that is being used(ie sideways when I'm using the up arrow?). I find that fiddling with the view angle seems to help. Is there a way to minimize this behavior?
  9. Thanks! Unfortunately FBX isn't supported by my slicer.
  10. I'm creating output in inches for 3D printing(it's how I work, I don't want to argue about it.*). The slicer I use takes my models and interprets the scale as mm(doesn't allow me to set the unit type). Is there a way to get 3DC to output the model so it will open to the correct scale? I can scale it 2540%, but it gets old after probably hundreds of print jobs. *If you wonder why I would feel it necessary to add this, you might be surprised how some people react to the idea.
  11. I did update the video drivers but I didn't notice an improvement. I'm not using the beta yet. Two things stood out to me me: 1. The resolution had crept up from128x to closer to 500x. I'm tuning a model that doesn't really change in size. 2. I accumulate revisions that are mostly hidden but they all had crept up in resolution. Does the program occupy memory based on what's visible or what exists within the project? Stripping don't the project and dialing down the resolutions has made a big difference. Is it possible that bloat occurs over time?
  12. I appreciate your help. But is there a doc or video somewhere that lays out best practices for performance? Current problem aside, I'd like to understand the program better. I think what I'm working on now is not that demanding but I could be wrong. I have plans to make more involved models and want to make it as painless as possible. I did look at some of the links you provided and will go further but I think cutting to the chase in this case would go a long way . Thanks again!
  13. I timed how long it takes to function after returning from another app: 4 minutes. I don't if it's always that long. I don't get it I've been using the same version , working on the same model. it worked fine before.
  14. It's gotta be something else. It still happens a lot. I halved the resolution. I usually only have 1 to 3 objects visible at a time. I tried switching to wireframe view. They're under 3" in size. It locked up while I was using the cut-off lasso(that seems unreasonable to me). It locks up every time I return to it from another program. The only other programs open are browsers and a 3d printing slicer.. It was never like this before and I'm working on the same model as when it was better.
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