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takanari katano

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  1. Rendered in Blender2.8 EeVee Rendered in Unreal Engine 4
  2. Finish Work : Substance Painter Rendered in Toolbag3
  3. Normal Map Base Color Shading + Occlusion Smart Material
  4. Texture Paint with 3D-Coat. Normal Map Paint with 3D-Coat.
  5. Hi There ~ (^_^) I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee. I would like to share 3D-Coat techniques and works with you. Please enjoy ! Modeled in Maya Polycount : 15,512 triangles
  6. Carvature Map + Occlusion + Normal Map + Hand Paint Rendered in Blender2.8 EeVee
  7. Cyborg : 3D-Coat / Blender2.8 EeVee Breakdown
  8. > Javis san Thank you for your comment (^_^)
  9. Color Variation A Color Variation B Color Variation C Rendered in Blender2.8 EeVee Thank you for your viewing. (^_^)
  10. Detail Paint + Emissive Map Albedo Map / Specular Map / Emissive Map / Normal Map
  11. Normal Map baking in 3D-Coat. Base color paint. Add Carvature + Occlusion Map.
  12. Retopology with 3D-Coat / UV created in Maya.
  13. The high resolution source mesh for baking was made with ZBrush Dyna Mesh. A similar model can be created with 3D-Coat voxels, but this time we used ZBrush as a Dyna Mesh training.
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