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http://vfxsamurai.blogspot.com/
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takanari katano's Achievements
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Rendered in Blender2.8 EeVee Rendered in Unreal Engine 4
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Finish Work : Substance Painter Rendered in Toolbag3
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Rendered in Blender2.8 EeVee
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Normal Map Base Color Shading + Occlusion Smart Material
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Texture Paint with 3D-Coat. Normal Map Paint with 3D-Coat.
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Hi There ~ (^_^) I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee. I would like to share 3D-Coat techniques and works with you. Please enjoy ! Modeled in Maya Polycount : 15,512 triangles
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Blender2.8 EeVee : Normal Map - UV Seam
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Carvature Map + Occlusion + Normal Map + Hand Paint Rendered in Blender2.8 EeVee
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Cyborg : 3D-Coat / Blender2.8 EeVee Breakdown
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> Javis san Thank you for your comment (^_^)
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Color Variation A Color Variation B Color Variation C Rendered in Blender2.8 EeVee Thank you for your viewing. (^_^)
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Detail Paint + Emissive Map Albedo Map / Specular Map / Emissive Map / Normal Map
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Normal Map baking in 3D-Coat. Base color paint. Add Carvature + Occlusion Map.
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Retopology with 3D-Coat / UV created in Maya.
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The high resolution source mesh for baking was made with ZBrush Dyna Mesh. A similar model can be created with 3D-Coat voxels, but this time we used ZBrush as a Dyna Mesh training.