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z01ks

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  1. I seem to be unable to paint with materials in Voxel Sculpt room while using a stencil. Just learning to texture here, so I'm a beginner and I don't know if this should be possible, but anyway it's kind of breaking my whole stencil functionality so I feel like there is a bug happening. Actually the problem that I'm unable to solve is how to paint with a color while sculpting voxels holding CTRL to subtract.
  2. OK found there is an Instancer tool grouped alongside with Axial and that got me what I wanted.
  3. Is it possible to have Axial instances on one side of the model and mirror that over to the other side, so there's two sets of Axial instances? Maybe two propellers or something like that?
  4. Seems that every time I cancel the movement with the Gizmo-less shortcut by pressing ESC, everything disappears. When I press the shortcut to Transform, everything reappears again. Also, it would be nice to have the Gizmo-less transform behave a bit more robustly. Currently when you start moving something with a hotkey, and then turn on an axis lock X, Y or Z, it keeps the transform that you did in screen space, whereas the transformation should be reset and start from the initial point when pressing X, Y or Z... I guess maybe looking more closely at how blender does it would be helpful.
  5. It would be nice to be able to generate volumes quickly from multiple points in space. This could work simply like a convex hull. If we could individually move the points before Applying the volume, it would allow for some precise design opportunities of more planar forms.
  6. Sometimes I'd like to be able to extract a flat piece of geometry from my sculpt and keep refining the shape, smoothing the piece etc, and not worry about the edges, and then re-extrude it later to get back the thickness. Is there any way of extruding a one sided surface and then extruding that flat piece to get a cleaner piece?
  7. Is there a way to Copy Object to Retopo Room in 2021?
  8. When I use Geometry - Toggle Visibility in the Sculpt Room menus, it works as expected, but if I assign a hotkey to it and use the hotkey, it looks like everything disappears, but really it does something strange to the viewport, and I have to reframe my objects to find them. So I tried assigning different hotkeys to Toggle Visibility but the same thing happens when I use a hotkey for this command. Again, the menu command works as expected.
  9. Does anybody know if there's a way to export multiple vertex color layers from 3D Coat to Blender?
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