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Leviosa

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  1. I don't know.. in the brush panel it seems to be all to default as far as I know. Is there somewhere else I should check out?
  2. Hello, when I use curve stroke, i get all this zig-zag I have searched everywhere but I don't know where it came from and how to get rid of this behavior. Thanks
  3. Unlock Depth seems to not be working for me... it only allows to tweak more the depth of HeightMap itself, but depth of alpha brush is completely ignored.
  4. Here's something really important ,probably trivial, to which I haven't found a solution: While I'm painting with smart material .. I understood only the heightmap is taken in account. Like this: But what if need to have both the depth given by the heightmap in the smart material, AND the depth of my alpha brush? To obtain something like this. Which I obtained by painting the diffuse ,normal, specular and then painted over the depth of the alpha brush, after closing the smart material. How to do it all in one stroke?
  5. Thank you, I see the difference now. I'm painting over a low poly model so vertex painting is not an option. I happened to find a solution to see the texture and paint over it. In the preview options panel I had to change projection to "From Camera"
  6. Hello, I'm new to 3D coat. I have this problem, I cant see texture preview. I can't paint over the texture. For example, in this tutorial https://www.youtube.com/watch?v=pxINVJVbDns He clicks on some material... and the image overlay appears. When I click on a material no texture overlay appears on the viewport. I can paint the material but I can't see how exactly it's positioned.
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