Hi there. The problem is that the exported diffuse displays totally different between 3DCoat and Maya, no idea why. Even using the model exported from 3D-coat results in the same issue. Anyone who can help, I will be indebted to. See images:
Hi there. Here is a basic summary, I'm working on a hand-painted texture. Nothing else. But when I export the 'diffuse' map it comes out very very wonky when put back onto the original Autodesk Maya mesh it came from. Can anyone explain the reason for this?