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DustyShinigami

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About DustyShinigami

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  1. DustyShinigami

    Export a single texture sheet...?

    Oh, cool. Thanks for sharing that. I could be wrong, but wouldn't that be an issue when exporting them out and loading them back onto the model in 3ds Max/Maya...? I take it it doesn't affect the UV cuts that have been manually done in a 3D software package...? EDIT: Also, is there a quicker way of selecting whole islands when in UV mode? So far I'm only able to select individual faces.
  2. DustyShinigami

    Export a single texture sheet...?

    Hi Is it possible to export a model's textures into one single sheet? I have a model all textured and ready to go back into 3ds Max, but when I try to export the textures, they're done individually. When the model was first brought into 3D Coat, all the UV islands were on the same sheet, but they could be isolated within Coat based on its material IDs. Thanks
  3. DustyShinigami

    Photoshop Files and Issues

    Just found out the version we use from uni is 4.8, so it's older than I thought. I have tried a trial version of 4.9 and still have the same issue.
  4. DustyShinigami

    Photoshop Files and Issues

    I've tried switching off that layer for the torso and the arm, but there's still a difference between those areas showing a seam. I even tried taking a bit of the colour add from the torso and adding it to the top of the arm and then smudging it around. Same issue.
  5. DustyShinigami

    Photoshop Files and Issues

    Sure. I'll upload the Photoshop file as well. I should say though that one of my tutors recommended for me to fix the seam after all the texturing has been finished and that I should collapse all the layers down. That works for my current problem, but of course it still doesn't allow me to work on textures back and forth between Photoshop and 3DCoat in the future. orc.mtl orc.obj character_diffuse.zip
  6. DustyShinigami

    Photoshop Files and Issues

    Oh, we're not putting them into an engine. This assignment just focuses on texturing, putting it onto the model and then rendering them out onto a beauty sheet.
  7. DustyShinigami

    Photoshop Files and Issues

    I've tried both methods but I'm still getting the same results. Really not sure what's wrong.
  8. DustyShinigami

    Photoshop Files and Issues

    I'm afraid that just loads up Photoshop with a wireframe of all the UV islands, but not my actual texture/PSD file. :-\ As to the version, I'm not 100% sure. We're using the version from uni via a VPN. I think it's 4.9, but I don't know what the final digit(s) are.
  9. DustyShinigami

    Photoshop Files and Issues

    Thanks for the reply. Sadly that hasn't helped. :-\ I've tried Take Interpolated Colour, Take Nearest Opposite Pixel and Naive Padding and then attempted to reimport the texture, but it remains the same. Just to double check... I am going about importing the texture correctly, right...? I'm doing it through Textures > Import > Layers Color.
  10. DustyShinigami

    Photoshop Files and Issues

    I'm currently texturing a character, and between the torso and the arms, there's a big ugly seam I want to get rid of. I've tried painting/blending over it in 3DCoat, or gone over it a bit to then carry on back in Photoshop. However, exporting the texture out and loading it in Photoshop just gives me a single image file and I lose all of my layers. What would be ideal is loading up my Photoshop file in Coat with all my layers and then exporting it back into Photoshop with all the layers in tact. Is this possible at all? Because when I tried doing it, I get this weird mess in 3DCoat... :-\
  11. DustyShinigami

    Transform Tool for Paint

    Ahhh... Okay, I've got it now. Thanks. For some reason when I tried it earlier, selecting the part I wanted, even when on the right layer, the paint didn't go dark to indicate it had copied it. Sadly, with my model and the resolution of the texture/paint being low, like you say - there is degradation with its quality. Shame.
  12. DustyShinigami

    Transform Tool for Paint

    Oh, there it is... D'oh. But I can't seem to figure out how to use it, or it's not working in my case. I'm able to make a selection and move the box around, but it doesn't do anything to the paint on the layer. :-\
  13. DustyShinigami

    Transform Tool for Paint

    Hi This is a long-shot, but is it possible to use a transform tool to move, rotate and scale something that’s been painted like you can in Photoshop? I have some eyes painted on a character that are too big, but instead of completely erasing them and starting over, it’d be great if I could just scale them down. thanks
  14. DustyShinigami

    Problem with UVs

    That is strange. I tried it too - in Blender and Maya - and no seams were showing. I'm not even sure if you can isolate different UV sets like you can in Max; they just show up overlapping each other. That fbx does show the unwraps properly in 3D Coat, though I'm not sure why my export doesn't, and yet an obj does.
  15. DustyShinigami

    Problem with UVs

    Yeah, that’s how it looks for me initially. Not sure which package you’re using, but for me in Max, I’m using a Multi-Sub object - materials within a material - and the different UV sets for each part can be isolated and switched between.
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