I try to understand 3D workflow, but i have currently a kind of "basic questions" about retopo.
I try "autopo" for this mesh, which seems very simple… But i get horrible results. I do not understand why.
Is there some "hidden" pb with this kind of mesh ? Should i have created separated objects for some walls ?
Where should i draw strokes on this kind of models ? Should i draw then in both "faces" of this building ?
"Instant Retopo" gives a better result, but i wonder how to figure i must tweak on not the result : depending on the camera orientation, some poly are correctly covered, then incorrectly covered. Should i fix every quad that must cover high poly whatever camera orientation ?
This i not clear "when should i tweak retopo" and how to control quiclky will be correct - baking the Normal map and use it in another room on the low poly ?
Sorry for these basic questions, but sometimes it seems difficult to find answers on "basic concept".