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l23d

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  1. Hi everyone- hoping you could help out with a few questions I had considering this tool. Unfortunately I don't have a clear schedule to give the trial license a solid try yet but that will be the next step for me here. I've watched a good share of YouTube tutorials but still have some questions: 1) Is there a decent library of built-in materials / shaders included with 3D Coat for 3D painting? I see a bunch in tutorials I watch but wasn't sure if they are there from the get go and not custom libraries people developed 2) What does the workflow look like for UV Unwrapping & Painting a rigged/animated character ? Currently I'm using Blender end to end for modeling, UV unwrap, texturing, rigging, animation and exporting to Unity. That's been my process for the last couple years and it's always worked, but I feel like the UV unwrapping and texture painting is a pain and wanted to start exploring alternate options. I'm self taught here so 0 experience in professional industry. I'm hoping I could use a tool like 3D coat to replace some of my UV unwrapping and texturing (3D Painting) process. My confusion I guess is when is the best state of the workflow to bring in the model to 3D Coat? There's two approaches I can think of: 1) From Blender export a rigged, untextured model and then bring that into 3D Coat for unwrap/texture, and export straight to Unity 2) Export initial model from Blender, export to 3D coat, unwrap & texture, import back into Blender for rigging and animation How is this typically done? All the tutorials I've seen so far have been for mostly hard surface/inanimate objects . Part of my confusion is probably from the fact I'm just ignorant of what will break the links to my animations (would unwrapping destroy them, etc). If I have to unwrap in Blender and just 3D Paint in 3D Coat, that's probably OK too, but I keep hearing how great the unwrap in 3D Coat is so I'd like to take advantage if I could. 3) PBR Materials - am I correct in that 3D coat supports them ("Smart Materials") but cannot create them? Or is there a way to create and save them within 3D Coat? If anyone knows of tutorials for a rigged character and Smart Materials I'd be interested to watch those before attempting a trial. I'm interested in what the tool can do- there are other niche use cases like sculpting which I do from time to time, and retopology which I know I would use occasionally. Appreciate any info
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